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Spellsided PlaytestNewsSpellsided Playtest Update 0.5.1 + Challenge #15
Game update

Spellsided Playtest Update 0.5.1 + Challenge #15

Spellsided Playtest · published 2 Apr 2026, 23:15 UTC · build 22621257

All newsPlayers around this dateRead on Steam

Major changes

  • Added Challenge #15 - Dustbin

Fixed Issues

  • Dust is now destroyed when other things occupy its space

  • Hex got back the spring in their step and jumps at the normal height when moving again.

Known Issues

  • CRASH! The game seems to be randomly crashing sometimes when loading/reloading levels. Hopefully we can hotfix soon.

  • This update is a big one! Hopefully just this once.

  • The death particle effect is doing some funny stuff right now. We've reworked the death particles already and the new version will be in for next update.

  • Some spells aren’t popping out of their sockets when they are on the top face

  • The dash animation is a little bugged.

  • Some models are just… missing a voxel in the middle. Blame the Enderman.

  • Exiting a challenge takes you back to the main menu instead of the challenge selection menu.

Just like last time, look out for fortnightly devlog that we’ll be posting on Steam Community, Discord, and other socials for highlights from the previous challenge and more!

More from Spellsided Playtest

Other announcements

All news
Game update15 May 2026Spellsided Playtest Update 0.5.4 + Challenge #17Major changes · Added Challenge #17 - Fat Stack . · We have enabled the new 3D spell switcher ! · It's missing some key visual info right now for like the levels of each face, and the specific spells under the stack (unfortunate for this challenge), as well as some QOL improvements such as hotkeys, but we're keen to hear your thoughts on it and what features you'd want us to add! Fixed Issues ·…Game update2 May 2026Spellsided Playtest Update 0.5.3 + Rotating Challenge #4Major changes · Added Rotating Challenge #4 , featuring a test of a future boss fight! · We're experimenting with making letterboxing a bit more flexible to account for a wider variety of aspect ratios Minor changes · The UI is now using a different framework that may work better on smaller screens · The main menu has been slightly tweaked · The level loading has been further improved a little…Game update17 Apr 2026Spellsided Playtest Update 0.5.2 + Challenge #16Major changes · Added Challenge #16 - Double-Up · The game is now using a new voxel rendering pipeline that significantly streamlines the design process. We are interested hear from you if performance is negatively affected, especially load times, so let us know if you notice any differences! · The death animation is now voxelised! It’s pretty fun :D Fixed Issues · ALL the challenges are back!…