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The Last CitadelNewsV 1.0.0.5 - Minor Update (Bug fix and Features)
In-game event

V 1.0.0.5 - Minor Update (Bug fix and Features)

The Last Citadel · published 3 Mar 2026, 18:01 UTC · build 22180550

All newsPlayers around this dateRead on Steam

V 1.0.0.5 - Minor Update (Bug fix and Features)

Balancing

The Scortched Sentinel

  • His shock waves are now thinner

  • The Spike attack now deals less damage

  • The overall damage of the Scorched Sentinel has been reduced by 10%

The Parasite

  • The overall damage of the Parasite has been increased by 15%

Features

  • The Beacon keybind can now be changed

  • Save zones now allow players to shoot through the shield

  • Falling off the map now deals 50% of max HP instead of killing the player

  • The Difficulty setting is now saved and will not reset to Explorer upon closing the game

  • A Big Red Button was added to the Lobby area that will drop the player’s health to 1 HP to test out healing abilities.

  • A "Reset Tutorial" option was added to the mission NPC

  • The Suits stats have been reworded to be clearer

  • A box of colour now highlights the tier of each passive (Bronze, Silver, Gold)

  • Fixed FOV option on Ultrawide monitors

  • Rebalanced the low Muzzle Flash Setting not to have a flash of light

  • Added the option to navigate to the passive in the inventory using the gamepad

Bug Fix

  • Boss : Blazing Death - Upon defeating, sometimes clients would not have the passive and access to the Weapon Upgrader

  • Boss : The Scortched Sentinel - After his Heat Wave attack, he would sometimes be stuck in animation and the attack would not end correctly

  • Eye of the storm - The Inflitrator suit would disappear but his collider would remain after the challenge was completed

  • Queuing 2 emotes in a row would freeze the character's animation.

  • The Seed would allow for over the max value on an integer and not display correctly

  • With the Toggle Run option, the player would stop running after a dash

  • Players picking up 2 Divine passives in a run would be stuck with the second curse with no countdown to get rid of it

  • Teleporting using the beacon would sometimes teleport clients below the ground

  • Traversing in a Hidden World while the host is down would fail the run

  • UI for weapon modifiers like the Altar, the Tweeker or the Upgrader would sometimes remain on screen even after leaving or going away.

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