V 1.0.0.4 is Live with a lot of bug fix and a couple of new settings and features.
Bug Fix:
- Boss : Parasite - When on the ground would randomly die for certain players and not for others, creating a Desync issue
- Boss : Scortched Sentinel - Would sometimes have a temporary stuck animation after a spin attack
- Boss : Blazing Death - If killed during his infernal breath, the SFX and FX would remain after death forever
- Boss : Blazing Death - In Phase 2, when his crystal heart is destroyed, the Blazing Death would sometimes continue attacking for a long time before throwing the next heart.
- Enemy : Arch Fiend - The Arch fiend would be able to teleport out of a trap room, leaving the player unable to end the event from inside the room
- The Mark Rifle would not aim correctly if zoomed in on a client player
- The UP arrow could not be used as a keybind
- Overhealth on players would sometimes deplete 1 HP more than required
- Players with high PING would sometimes load into boss fight late and would stay stuck with a black screen
- Channeler modifier would not reduce the cooldown of abilities if the player was not the host
- Saint Balista's pure projectile did not change its color like intended
Features:
- Loop Machines are now only intractable by the host
- Pure weapons now have a detailed description
- A new key was added to swap the camera side when zoomed in ("H")
- The zoom can now be pull back further
- Settings/Gameplay : Can now enable all weapons to have the zoom in ADS
- Settings/Gameplay : Can now reduce the intensity of the muzzle flashes
- Boss : Parasite - The Parasite now changes stance regardless of damage at least every minute
Thank you all for the reports and keep them coming!