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Dead In BermudaNewsCaptain's Log #08 - Camp Stations (pt.1)
Community

Captain's Log #08 - Camp Stations (pt.1)

Dead In Bermuda · published 14 Jan 2026, 14:32 UTC

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Hello Survivors!

2026 is finally upon us, and next month we will finally release the THIRD instalment of the "Dead in" series.

On the production end, we still have about a million things to finish and polish, as the team wants Dead in Antares to be the BEST and most advanced episode to date.

Today, we wanted to talk about the camp stations of the game, as you will spend a LOT of time in here, planning your next actions. There are some new ones, but also some returning ones that have greatly evolved since Dead in Vinland!

Since we have a LOT of camp stations, I'll cut this blogpost in two parts!

The Shelter

The Ixion's living quarters, or at least, what's left of them. Probably the safest place on this merciless planet.

The Shelter makes its return in Dead in Antares. Your characters will spend a LOT of time in it, as that will allow them to take some rest and lower their fatigue.

One important thing I need to mention is that the air of Antares is not safe to breathe for humans. That's why your characters will need air filters to go outside the Shelter, whether it's to work in the camp, or to go and explore the planet.

Thankfully, the Ixion came with 5 air filters, and according to Liu, if they find the right materials, they might be able to craft some more.

This means that once you have more than 5 characters in your camp, some characters will need to stay in the Shelter so they don't, you know, die from suffocating.

Generator

In ancient times, humanity could rely on fire for survival. It's been replaced by this much more complex but equally virtual contraption.

Energy is a brand-new resource introduced in Dead in Antares, and it's a VERY precious one, as some camp stations will need some to be operated, as well as the thermostat in the Shelter.

Every night, you'll get some energy from your shelter, but you'll definitely need to generate additional energy thanks to the generator to use your equipments in the best way possible.

Water Tanks

Luckily, the Ixion-1 crashed in a place where dihydrogen monoxide is available, even if it's full of alien germs.

Fans of Dead in Vinland know this one really well ;) Every day, your characters will be dehydrated if you don't give them water. You CAN try to give them 0.5 ration of water, but they will still have a chance to be dehydrated.

In Dead in Vinland, you could clean your murky water thanks to fire. In Dead in Antares, fire is replaced by energy! Murky water is still drinkable, but the digestive systems of your characters will NOT like it.

Forge

An advanced additive manufacturing module capable of printing or assembling anything. Theoratically.

Thanks to the most advanced technology on earth (and to be honest, the brilliant minds of Polina and Liu), your characters will be able to forge pretty much anything they might need on this deadly planet: materials, healing resources, battle objets, and more!

One very useful feature in Dead in Antares is the "Production Queue". As some items will be quick to make, we made a system so that you can choose what the character can start working on after they're done.

This system is also present in the workshop!

Workshop

It may be hard to rebuild a spaceship with such basic tools, but there aren't many options.

Upon your crash soft landing on Antares Prime, you will only have a small number of work stations available. Those stations might do the trick to survive a couple of days for 3 people, but that will NEVER be enough for a whole crew of 10 people who need a full camp with lots of equipments to do more than barely surviving.

The workshop will let you build additional camp stations, as well as improving the ones that are already built!

Laboratory

There are tremenous amounts of new data to study, whether it's for science or simply for survival.

You will find a LOT of unknown materials and objects on Antares Prime, and according to Polina, your crew will most likely find a use for them. But they will need to be analyzed. That's where the Laboratory comes in!

This work station will also let you upgrade your battle classes!

Radar

This crude repurposed sensor module will be useful to cartography the surroundings of the crash site.

The radar is actually the very first work station you will build during your first day in Dead in Antares. This station will let you explore more areas on Antares Prime so you can discover the many mysteries surrounding this planet.

Tutoring Space

Putting everyone's expertise in common might be an essential asset for the future.

The Tutoring Space will allow the characters to gain an XP boost, However, you'll need one teacher and one pupil to make this station work!

Infirmary

Surviving an alien planet after a sudden crash is no small feat. Emergency care will come in handy.

On Antares Prime, you'll get injured or sick on many occasions. It's not like you're here for a nice vacation, but yeah, dying is not an option.

Even though you may have some medicine to give you a small heal, nothing's better than the infirmary when it comes to feeling better. However, just like the tutoring space, this station needs one "Medic" (William would be the best choice, but sometimes, he may have other things to tend to, so other characters will have to do the job), and one patient.

Each time you use that station, you'll have the choice to either cure sickness or injuries, and you'll respectively need an antibiotic or a bandage so the medic can have some healing supplies to work with.

Aaaand that's it for today! Next time we'll talk about the other camp stations!

As you can see, there are some stations that you might recognize from Dead in Vinland, but others are entirely new and bring a whole new level of depth in Dead in Antares.

Take care! <3

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