Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
OverRiderNewsMajor Update — Patch Notes v0.9.0
Major update

Major Update — Patch Notes v0.9.0

OverRider · published 19 Dec 2025, 03:01 UTC · build 21205523

All newsPlayers around this dateRead on Steam

Dear Overriders, greetings!

Thank you all for your passionate support and valuable feedback! After a period of intensive development, "OverRider" V 0.9.0 is now officially live!

In this update, we’ve not only optimized the Full Super Armor Break system and introduced the brand-new Training Room, but also made multiple improvements across the game.

Let’s take a closer look at what’s new!


Combat System Rework: Super Armor Overhaul

To enhance combat strategy and interaction, we have completely reworked the rules of enemy Super Armor.

  • While in Super Armor, enemies now have a hidden Durability value.
    When this Durability reaches zero, the enemy will exit the Super Armor state.

  • Durability is refreshed every time an enemy uses a new skill.

Ways to reduce Durability include:

  • Dealing Damage: The basic way to chip away at Durability.

  • Blocking: Successfully blocking an attack will greatly reduce Durability.

  • Skills: Some attacks that previously broke Super Armor instantly now deal significant Durability damage instead of an immediate break.

  • Ultimate Skills: All Ultimate Skills still instantly break Super Armor.


New Feature: Training Room Now Available

We’ve heard your requests for a proper place to practice and test builds.
You can now access the brand-new Training Room via the leftmost terminal in the Clinic:

  • Basic Tutorials: Includes training stages covering the game’s core mechanics, helping both new and veteran players master combat fundamentals.

  • Free Training Mode: Unlocked after defeating Ritsuko Nitta. In this mode, you can freely equip any build items that you have obtained at least once inside the Chrysalis.

    (Unfortunately, build items won’t be retroactively added to old save files, since we didn’t track that data at all before.)

  • New Achievements: 4 new achievements related to the Training Room and build collection have been added.


Balance Adjustments

  • Drone-related Builds: Overall power slightly reduced.

  • Shield Maximum Value: The maximum shield cap (base + bonuses) has been reduced from 100% Max HP to 50% Max HP.

  • Hizuki Kunoichi: The trigger condition for Explosive Flame Talisman has been adjusted from 5 hits to 6 hits.


Optimizations & Bug Fixes

  • New Drone Models: Each drone now has its own unique, dedicated model.

  • Enemy Spawn Logic Adjustments: Optimized enemy compositions and spawn pacing in later stages to prevent excessive on-screen chaos.

  • Shop Fixes: Fixed inconsistencies between displayed items and actual items for sale in the shop.

  • Achievement System Fixes:

    • Fixed issues where some achievements could not be completed.

    • Corrected discrepancies between achievement descriptions and their actual completion requirements.

  • Projectile Spawn Logic Fix: Resolved an issue where some projectiles could fail damage checks due to incorrect spawn logic.



Thank You!

Once again, thank you to all our players for being part of this journey! Every bit of feedback and every play session continues to inspire us to make "OverRider" the best game it can be.

We welcome your thoughts and impressions of the v0.9.0 update — feel free to join the discussion in the Steam Community or leave a comment!

— The OverRider Dev Team

More from OverRider

Other announcements

All news
Major update16 Sep 2026Major Update — Patch Notes v0.15.0Hello, Overriders! Thank you for all your continued support and feedback! After a focused development cycle, Version 0.15.0 is now live . This update introduces Graphics Settings, new soundtrack additions, and a brand-new Title Screen . Here are the details: New BGM — "Old Town" Theme Includes: · BGM — Normal Combat · BGM — "Sakyo" Boss Battle · BGM — Elite Encounter New Game Launch Screen Repl…Game update7 Aug 2026Fix Patch V 0.14.1This update includes the following fixes and optimizations Bug Fixes · Fixed an issue where unlocked Preset Build Slots would not save, requiring re-unlock after a game restart.Game update7 Aug 2026Fix Patch V 0.14.1This update includes the following fixes and optimizations Bug Fixes · Fixed an issue in 【Chaos Mode】 where defeating Nitta Ritsuko — who now appears randomly alongside Roxanne in the third sub-stage — would incorrectly end the current hunt immediately. · Further optimized memory usage for improved stability and performance.