Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Night SwarmNewsMajor Update - Balance Changes, QoL Improvements, & Bug Fixes
In-game event

Major Update - Balance Changes, QoL Improvements, & Bug Fixes

Night Swarm · published 9 Dec 2025, 08:07 UTC

All newsPlayers around this dateRead on Steam

🛠️ Major Update - Balance Changes, QoL Improvements, & Bug Fixes

Hi everyone!
We’ve been listening closely to your feedback and today we’re releasing a major update focusing on balance, progression improvements, drop rate tuning, and a large set of bug fixes.

Let’s dive in! 👇


🔵 New Features

  • Goblins now show up on the minimap after you spot them for the first time.

  • Removed the Scroll upgrade system for items, items now drop directly.

  • Companion abilities are now visible even before unlocking them.


🟢 Improvements & Adjustments

⚙️ Gameplay & Systems

  • The scroll system has been reworked to make the inventory system much clearer and easier to understand. Chance based upgrades have been removed. All of your existing scrolls will be converted into items.

  • The chance to find a magnet in levels has been increased from 50% to 100%.

  • Frozen enemies can now be refrozen after a short cooldown.

  • When discarding Relics/Artifacts taken from Totems, you now receive 50% gold refund.

  • Talent prices have been adjusted for smoother progression.

  • Item Totem prices have been significantly reduced.

  • Increased Collect Range.

  • Island unlock order has been updated for a better flow.

💰 Loot, Economy & Rewards

  • Increased Goblin drops; Goblins can now drop Bloodstones.

  • Increased Bloodstone drop rate in Endless mode.

  • Increased Rune drop rate.

  • Increased drop rates from breakable props.

  • Increased drop rates for Echoes of Grandeur.

  • Increased Elite item drop rate.

  • Increased rerolls from 1 → 2.

  • Quest reputation rewards doubled.

  • Igor reputation gains doubled, with some quest requirements nerfed.

🤖 Companions

  • Global companion mana regeneration increased.

  • Buffed the passive card that increases companion mana regen.

⚔️ Balance Changes

  • Major early-game balance improvements.

  • Reduced Goblin HP.

  • Helldog has been nerfed.

📝 UI / Wording

  • Pickup Radius wording updated to percentage-based for better clarity.


🔴 Bug Fixes

  • Fixed an issue where settings did not transfer correctly between devices.

  • Fixed a bug preventing correct level gain after consecutive Events/Campfires.

  • Fixed the bug where the gold & HP received from Campfires didn't carry over to the game.

  • Fixed the Apprentice achievement.

  • Fixed Hellsong's hat quest, where the hat couldn't be found.

  • Fixed missing glyph sprites.

  • Fixed navigation issues in the Castle when pausing.

  • Fixed an issue where Talents did not display in character stats.

  • Fixed Collection tasks appearing completed when not finished.

  • Prevented dismantling of equipped items by removing the dismantle option when an equipped item is selected.

  • Optimized several debuffs that were causing performance problems.

  • Various additional performance and stability fixes.


❤️ Thank you!

Your feedback plays a vital role in shaping the game to perfection.

Stay tuned for the roadmap soon! 🚀

More from Night Swarm

Other announcements

All news
Major update17 Apr 2026Major Update v1.3: Pit of EldersThe world grows darker… and far more dangerous. Update 1.3 introduces a brand new endgame system, accessibility improvements, new languages, and a wave of additional content. Pit of Elders (New Game Mode) A new challenge awaits those who seek true power. Pit of Elders is a high-risk, high-reward endgame mode where you push your limits against escalating difficulty. Choose from a set of brutal c…Major update5 Mar 2026Major Update v1.2: the Vampire Lords updateWe’re excited to share v1.2 of Night Swarm, the Vampire Lords update! 🎙️ Voice Over Upgrade · All AI voice overs have been replaced with real voice actors’ recordings . · We worked with 11 different voice artists and rerecorded the full voice over set in a professional studio for a much higher-quality experience. 🧛 2 New Playable Characters Two new Vampire Lords join the hunt, each offering a…Major update20 Jan 2026Major Update v1.1: New Endgame Buildings, Set Items, and Expanded Talent TreeHello everyone! We’re excited to share a major update that adds new long term progression options and more build variety to Night Swarm. 1) Two New Endgame Buildings: Ore Exchange Machine & Ore Eater As more of you reached the endgame, we noticed a common issue: many players were starting to sit on excess endgame resources , and some currencies were gradually losing their meaning once the main…