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KilotonNewsNew Levels, LAN, and Tweaks!
In-game event

New Levels, LAN, and Tweaks!

Kiloton · published 24 Oct 2025, 05:53 UTC · build 20523644

All newsPlayers around this dateRead on Steam

Our mapping contest has come to its conclusion! Congratulations to FireWarpSkill for the winning map ISLAND. All these levels will be available on the second page of the campaign.

New Levels!

Generally, the levels included at launch were pretty easy. Hopefully this batch will add some challenge!

ISLAND

LONGSHOT

SANDWICH

SURROUNDED

UNFAIR

LAN

One requested feature was LAN-based multiplayer. This should allow for you to host multiplayer games with friends on the same local internet connection, even if your actual internet speed is shoddy.

If you run into issues with LAN connectivity, check your firewall settings. If problems persist, @ me in the discord!

Balance

Sending Aid is now massively less effective at making a country like you, especially if they're larger than you, and especially if they want to invade you. It's more effective if they are being invaded.

This mostly gets rid of the 'spam aid to avoid being invaded' strategy, and makes it much more difficult to stabilize scenarios diplomatically.

Bugfixes & Settings

Previously some users on high-end machines had issues with uncapped framerates causing insane power-draw even in menu scenes. I've added VSYNC and framerate settings to prevent this. It should apply the best settings automatically, but the options are available to you to tweak.

Updated unity version to address security vulnerability listed here.

Fixed Own-Missile Shootdowns

Fixed some typos

Join the discord to find multiplayer opponents, discuss features, and report bugs!

Thanks for playing,

-spacemann

More from Kiloton

Other announcements

All news
Game update26 Mar 2026Multiplayer Patches!Desync Fixes Some new approaches to reigning in the gamestate in the long run. I had been previously trying to prevent floating-point math based desync. That never really worked that well. Now we're trying some bandaid fixes! The good news is that they're pretty good bandaids. · Texel Team buffer checksum & sync · Texel Population buffer checksum & sync · Host-Authoritative City Sync waves Thes…Game update6 Mar 2026BugfixesFixed a bug where collapsed states stayed on the infopanel · Adjusted Disbanding so that it avoids deleting veteran units · Bots now call off invasion prep more easily · Moved WOPR and RANDOM to the end of the level list since it feels right Thank you to sock and vjdempsey for the bug reports! Post any bugs to the discord ! Have fun, -spacemannIn-game event13 Feb 2026More Nations, Levels, AchievementsKiloton v 2.8 Patch Notes Added scenario support for 8 nations! · Editor Support · Fixed Population Bar Graphs · Updated Random scenario to use 8 nations Added new Casualty Counter · Updates in real time on the war panel · Spits out a report at the end of each war · Used in some new achievements! Tweaks · Made scenario stabilization a little harder · Taught countries to maintain slightly larger…