We know it’s been some time since our last update here. Since the launch of the Coming Soon page, development has been progressing steadily behind the scenes. We wanted to take this opportunity to thank everyone who has wishlisted the game so far, and to let you know exactly what we’ve been working on since then.
This update will be covering four main parts:
A) Codebase Refactor & Optimization
B) Upcoming Demo Plans
C) Design Progress
D) What's Next
Right after launching the Coming Soon page, we made a decision that set the tone for the next few months of development: to refactor almost the entire codebase. It wasn’t glamorous work, and it meant putting content creation on pause for about three months, but it was absolutely necessary for the future of Fading Light.
The reason was simple: scalability. Fading Light is built on custom systems that are beautiful but demanding. Spark’s living fire, our stylized toon shading, physics-based animations like Noteo’s cloak, and particle-driven VFX all look great, but without careful optimization, they would have created serious performance issues. On top of that, we are planning some ambitious features like:
A heat calculation system that affects Spark’s health, enemy behavior, and environmental hazards.
Burnable objects and heat-following mobs that respond dynamically to Spark and environmental heat.
Spark’s decision-making AI, which allows him to act on his own, react to Noteo’s actions, and even choose his own dialogue lines along with his movements based on his momentary emotions and the context of the story.