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Dawn ApartNewsDawn Apart 0.77.2.2 Update
Game update

Dawn Apart 0.77.2.2 Update

Dawn Apart · published 3 Jul 2025, 11:46 UTC · build 19085380

All newsPlayers around this dateRead on Steam

Hello Again Everyone!

After yesterday's hotfix, we are back with a normal update with some pretty cool stuff!

New Game Modal Rework & World Settings

It's been planned for a long time to start adding settings to the game that give the player more freedom to play in ways that they enjoy. With this in mind we updated the new game modal to include various options.

Want to skip the tutorial? Go for it. Want to experience some somewhat janky experimental combat? Tick that box. We've been very into building the game in public and sharing our progress. So this is kind of a perfect way to let players playtest some of our work in progress upcoming features.

Along with those we've started adding some basic option that effect the game systems. This first batch will allow you to change how quickly they learn/forget new skills, and how quickly their needs drop.

We've also been hearing about players wanting infinite resource patches, so we also added an option which modifies the mining destroy chance. If that is set to 0 you can mine forever without ever needing to worry about running dry and moving your whole factory.

These are also accessible from the pause menu in game and can be updated on the fly!

Quest Updates

We added 3 new quest steps and sprinkled them into the existing tutorial quests:

  • Place Blueprint

  • Cut Wood

  • Update Priorities

Auto Disable Feeding Option

We also added a new option to auto disable prospector feeding when a building is connected to by feeder or output port. This means that if you make a connection to a building which is being fed by agents, the feeding toggle won't be switched off automatically. Previously this was on by default.

AMD Fix

While doing our optimization we reworked a lot of the rendering code, but unfortunately we came to realize that no one on our team uses an AMD GPU. Turns out that's a bad idea because if something is a little off on different hardware, lets say a full crash 100% of the time just loading into the game, it might just slip right into the game.

It's fixed now though and everyone with an AMD card will be able to play the game!

Changes

- Fixed AMD GPU Crash

- Added new Quest Step for placing specific blueprints

- Added new Quest Step for setting a specific Task Priority to a specific level

- Added new Quest Step for cutting wood

- Linked new Quest Steps to respective TutorialQuestDefs - Added World Settings Modal

- Added World Settings button to pause menu

- Added functionality to skip the tutorial quest chain

- Added functionality to select 1-8 prospectors as the starting crew size (default is 4)

- Added logic to opt into experimental random landing zones and enemy waves

- Added first set of agent settings (skill gain, loss, and needs loss modifiers)

- Added setting to modify the resource destroy chance during mining

- Replaced old game seed menu with settings modal

- Fixed game state not properly being set when returning to main menu

- Updated Wire Drawing Machine Recipe Category

- Added various missing localization in the Stockpile Detail View

- Added support for the "apply for all empty slots" checkmark for the "empty" and "none" buttons in the item selection of the Stockpile Detail View

- Added German translations for loading screen messages

As always we are excited to hear your thoughts! We only have a handful of days until Early Access, so any and all feedback or bug reports are absolutely monumental for us. I really can't say enough how much we appreciate you all for being on the journey with us making this game, and honestly just playing it!

Until next time!

The best place to get in touch with us and see what we are working on is by joining our Discord server. So if you haven't yet, stop by and let us know your thoughts!

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