Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
13Z: The Zodiac TrialsNewsWhat We Learned from Playtest 2
Community

What We Learned from Playtest 2

13Z: The Zodiac Trials · published 29 May 2025, 13:00 UTC

All newsPlayers around this dateRead on Steam


Hey Zodiac Challengers! We’ve been meaning to put this post together a little sooner, but honestly... you gave us a lot to chew on. We received thousands of comments and feedback after Playtest 2 across Discord and our socials. So we took our time—reading, re-reading, digesting, and discussing as a team.

Now that the dust has settled a little, we’re back with a quick roundup of everything you helped shape.

Playtest 2 Highlights


Let’s kick things off with a look back! We put together a short highlight reel featuring some of our favorite moments from the community during Playtest 2, everything from epic plays to unexpected chaos.

Watch on YouTube
We couldn’t fit every single clip (we tried… our dev-editor said NO😅), but we’re grateful for all of you who participated, streamed, shared, and supported us throughout the playtest.

What We Learned from Playtest 2


After sorting through all the feedback, here are some of the biggest takeaways:

You Liked the Art


The visual improvements from Playtest 1 were a hit—most of you gave us an 8 to 10 out of 10! We’re especially glad to hear you liked the new water physics and added environmental details. We’ll continue leveling this up as we build out new areas.

Combat Pacing Feedback


While Act 2 introduced new moves and refinements, some of you missed the faster, more fluid pacing from Playtest 1. Good news: we’re already working to bring that energy back. Some of the slight slow down also came from bugs (like fox form transforming mid-dash), and those are on our radar too.


We're bringing this speed back!

The Systems You Liked


The Monkey’s Challenges, cultivation tree upgrades, and expanded elemental options also received positive feedback (of course, with some plans for more balance tweaks!). Many of you enjoyed how these systems encouraged experimentation and noticed the more obvious elemental synergies between elements compared to the earlier versions. Expect more polish and impact in future versions.

Performance & Optimization


With all the new content and visual upgrades in Playtest 2, performance did take a bit of a hit. We’re aware of the occasional stutters and high GPU usage especially on lower-end machines. Once content development stabilizes, we’ll be dedicating more attention to making things smooth again.

For example, we're optimizing models and textures to reduce drawcalls.

…and more!


We're working on bringing the Anvils from Playtest 1 which many of you missed. The Cultivation Tree is also growing, with more branches and upgrades on the way. We’re tackling enemy readability, balance tweaks, collider clean-up, and more. It’s going to be a busy few months, but we’ll keep you updated.

🔮 What’s Next?


We’re actively working on everything we just talked about: your feedback, bug fixes, performance improvements, and new content. Some of you might’ve spotted our early desert previews... yes, the sand’s still looking stiff, but give us time! We’re hoping to bring it up to the same level as our beloved water physics.


Yeah, it still looks ugly *for now*.

🎨 Fanart Appreciation


We’ve received some fantastic fanart over the past few months, and we’ve been quietly collecting each and every piece. It means a lot to see our characters brought to life in your own styles.

@Astélie | IG: @ast3li3

--

@astralinfernal | Bluesky: @astralinferno.bsky.social

And hey... a little trivia: Sylith’s getting a visual update SOON. 👀
Thanks again for being part of this journey!

💬 Let's Chat!

Find us on Twitter | Tiktok | Youtube | Discord

More from 13Z: The Zodiac Trials

Other announcements

All news
Community1 Sep 2026『Dev Diary』 ✨114,000 Wishlists ✨, Panda Power & Community Fanart Spotlight!Hello Challengers! It’s time for another little roundup of what’s been happening in and around 13Z: The Zodiac Trials . But first things first... WE HIT 114,000 WISHLISTS! 🎉 THANK YOU!!! We probably should have celebrated when we hit 100,000. But, to be completely honest, we've been so busy devving the game that... we forgot. So instead, we're celebrating at 114,000 wishlists! Now we're this c…Community18 Aug 2026Meet Cai Li, the Panda Iron Brawler!Hey Zodiac Challengers! Some of you have seen him eating dumplings in Turtle Village since our very first playtest in 2024. He has never left his seat. But one question remains: what makes this ‘lazy’ Panda formidable enough to enter the Zodiac Trials? Today, we’re finally introducing Cai Li (tsai-lee), the unstoppable Iron Brawler! He tanks. He punches. He flops. He rolls. More on that last on…Community1 Aug 2026『Dev Diary』Are There Ghosts in the Zodiac Trials? + Playtest Reset NewsGreetings Challengers! Our Dev Diary roundup this month is gonna be quick but loaded with sneak-peeks regarding our future content, and plans for future private playtests. Highlight 1: The Horse Zodiac is gonna be one of the bosses! Here is an early WIP glimpse of our upcoming Horse Zodiac fight! In case you missed it, we had a deeper dive here This preview showcases The Mistress of Wind’s high…