Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
WayfinderNewsWayfinder Mods Now in Beta!
Major update

Wayfinder Mods Now in Beta!

Wayfinder · published 23 Sep 2025, 15:22 UTC · build 19660163

All newsPlayers around this dateRead on Steam

Wayfinder now supports player-made mods through Mod.io! Download the special branch "mods_beta" which will grant you access to browsing and managing mods from the main menu in Wayfinder. Get new mounts, restructure Lost Zones, create new experiences and share them with community.

How to Download the Wayfinder Mods Branch in Steam

Right click Wayfinder in your game library and select PROPERTIES.

From here you can navigate to BETAS, and select "mods_beta - Mods Beta" from the list of versions.

Once you have downloaded this version of the game and begin play, you will see a new option in the main menu - "MODS".

This menu will allow you to browse from a library of player-made mods supported by this version of Wayfinder. Simply SUBSCRIBE to the mod you want! Further instructions can be found in the game.

How to Create Custom Mods for Wayfinder in Unreal EngineWant to create your own content for Wayfinder? Whether it’s new zones, mounts, enemies, or items, this guide walks you through how to build and share your custom creations using Mod.io and Unreal Engine—no coding required (but if you want it, go nuts!).Getting Started

Download the Wayfinder Mod Editor from the Unreal Game Store.

Most Wayfinder mods involve creating or modifying all assets like Blueprints, Maps, Meshes, or other visual elements. Once you've made your changes, you’ll:

  • Cook your content in Unreal Engine.

  • Package it into a `.pak` file.

  • Upload it to mod.io to share it with the community!


Doing so does require downloading the editor which is available on the Epic Game Store: Note: If your mod includes game data like item stats or enemy info, you’ll need to follow a few extra steps listed below.Pro Tip: Instead of editing existing files directly, try copying them and making your changes in a new folder. This keeps things clean and avoids conflicts with other mods.Packaging Your ModAfter you've created your custom content:1. Head to Project Settings > Packaging > Additional Asset Directories to Cook and add all your new/changed folders.
2. (Optional) Speed up the process by excluding folders you didn’t touch.
3. Click File > Cook Content for Windows in Unreal.
4. Find your cooked content here:

{ProjectName}/Saved/Cooked/WindowsNoEditor/Atlas/Content

5. Recreate the correct folder path (e.g., `Atlas/Content/EverythingLostZone`) to match the game’s structure.
6. Name the folder: `Atlas-WindowsNoEditor_{ModName}_P`
7. Use unrealpak.exe to compress it into a `.pak` file.Mods That Add New Enemies, Items, or ZonesMods that include gameplay data (like items, enemies, or new areas) need a little extra setup.Before uploading your `.pak` to Mod.io:

  • Create a `ModConfig.ini` file in the same folder as your `.pak`.

  • Inside that file, list the new data tables you created.

  • Only include new tables—existing ones can't be edited this way.


Supported Table Types:

  • InventoryTables – for new items

  • MutatorTables – for gameplay modifiers

  • EnemySetTables – for new enemy types

  • TravelInfoTables – for custom Lost Zones


Example ModConfig.ini:


[/Script/Wayfinder.WFGameSettings]
InventoryTables=/Game/BonusMountsMod/Data/AirshipMod_MountItems.AirshipMod_MountItems
InventoryTables=/Game/BonusMountsMod/Data/AirshipMod_MountMeshes.AirshipMod_MountMeshes
TravelInfoTables=/Game/EverythingLostZoneMod/Everything_TravelInfoTable.Everything_TravelInfoTable


If you're changing animations or skeletons (like with mounts), make sure your mod recreates the folder structure of the original game. You don’t need every file—just the folders.Upload and ShareOnce your `.pak` file (and optionally ModConfig.ini) is ready, you can upload your mod to mod.io/g/wayfinder and start sharing it with the Wayfinder community!Whether you’re dreaming up a spooky new Lost Zone or building your own custom mount, we can’t wait to see what you create.

More from Wayfinder

Other announcements

All news
Community26 Jan 2026Battle Chasers Mod Now Available!The heroes of Battle Chasers come to Wayfinder in a new cosmetics mod created by Airship Syndicate! Celebrate the studio's debut game, Battle Chasers: Nightwar , by switching Personas for all of the Wayfinders: Garrison (Silo) , Red Monika (Venomess) , Gully (Lora) , Calibretto (Grendel) , Knolan (Kyros) , Alumon (Wingrave) , Brass Demur (Senja) and Destra-Monika (Niss) . Also included are Batt…Game update3 Apr 20251.2.0e - HotfixFixed an issue where players wouldn't be rewarded Helix Core upon completion of "The Gauntlet" · Fixed an issue when dusting or selling items when Offline would not give currency.Game update27 Feb 2025Patch 1.2.0dPATCH NOTES · Fixed an issue where a corrupted save file prevented loading of backup save files at the profile select screen · Fixed an issue where players could revive without needing to hold the interaction key near fallen enemies · Fixed an issue where the game would become unresponsive when using the Turned Tables mutator during the Hollowlord Vendraal hunt XBOX · Resolved various issues wi…