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Astral AscentNewsPatch Notes - April 2025 - 2.0.3
Game update

Patch Notes - April 2025 - 2.0.3

Astral Ascent · published 30 Apr 2025, 14:54 UTC

All newsPlayers around this dateRead on Steam

⭐Changes inspired by our community!

Major Features


  • New Alternative Worlds (Paid DLC): 4 new worlds to explore
    5 new musical tracks
    16 new traps and elements
    32 new enemies
  • Andromeda's Return (Paid DLC): Experience an exciting new battle
    Earn Andromeda's respect and the ability to summon her
    Witness Andromeda's Ending
  • New Intro Room: The First Room is now separated in 2 rooms to have a less overwhelming experience
  • The Void Imprints: - New reward loot in exploration rooms, featuring 90 unique imprints
    - A way to improve your spells with unique activations
    - Players start with 25 different imprints, the rest are unlocked by finding Blueprints during runs
    - A new interface in Andromeda's bar to reuse the imprints you looted
  • Bonus Room System: Added New system to world selection, which adds a bonus room to the world twice during a run.
  • New Rooms: Added Aura selection room, which allows the selection of an aura
  • New Rooms : Added Echo selection room, which allows the selection of any echo

Small Features


  • In Event Horizon you now move faster using the rail between islands
  • community inspired ⭐ Transitions between rooms in now faster when entering a portal
  • New visual FX for each weapon when hitting the enemies
  • Enemies are now bumped up when hit by weapons
  • Some enemies are now bumped higher when hit by upward attacks
  • The Small Dragon now triggers automatically to give your Auras faster
  • Slimes were not impacted by the Opacity effect
  • Yalee Kingdom: Yalee's reset is now located high up on a platform and the camera zooms out to get a direct view of all auras.
  • Echo Island: Echo Island now shows all echoes at once and icons above Echoes help seeing what the echoes are about without needing to check them.
  • The Zodiac Challenge Chest for Summons can be purchased with Sun Pieces from Destiny Level 6+
  • Intro and boss rooms are shorter
  • New interface for Gambit loot, slot unlocker and Pavo feathers
  • Portal to next rooms are now closer in The Void and The Reckless Void
  • Ghost Enemies from Destiny Level modifiers are removed upon room or Zodiac Fight completion.
  • Added Jump Crystals in the Cursed Telescope room and it's also a little smaller now
  • community inspired ⭐ Andromeda's Bar changes
    - Andromeda's bar for drinks has is now higher to always see the drinks
    - Drinks reappear much faster
    - Drinks distance of interaction is bigger now
    - Andromeda animation plays directly and stat equip appears directly
    - Visual Effects have been reduced
  • Chamaeleon was misplaced in World 4 boss fight room and missing in World 3 boss fight room - ☄️ hotfix 2.0.2

Balancing


  • community inspired ⭐ The cursed telescope now only has astral rarity bonuses (all other rarities have been removed).
    To compensate, penalties are more dangerous.
  • Auras: Unique Tag Context: Due to the increased availability of duplicate Astral Auras, a number of Auras have received the ""Unique"" tag if it was determined that stacking these could be stronger than intended. Carve Mastery
    On critical hit, creates 1 Ice Idol: reduction of the cd from 5 to 3 seconds
    Increases critical hit chances: Increased critical chance from 10% to 15%Spark Conductor
    Spark bounces an additional time: unique tag added (No change in functionality, it always worked this way)Boots Of The Herlad
    On lightning orb hit, 25% chances to create 1 spark: unique tag addedWarchief Bracers
    On spell refresh, restores 2 mana: unique tag addedSword Of The Warrior
    Increases strength: Damage increased from 20% to 30%
    Increases attack speed: Attack speed increased from 20% to 25%
    Increases critical hit chance: Critical hit chance increased from 15 to 20%Twin Calibur
    On spirit sword, creates 2 missiles: unique tag addedFire Propellant
    Massively increases combustion size unique tag added (No change in functionality, it always worked this way)Raw Force
    Increased combustion damage from 75 to 100%Absolute Zero
    Increased Frostbite damage from 50 to 75%Prowess Of The Sky
    When hero it hit, gains a random bonus effect for 5 seconds: Reduction of cd from 12 to 5 seconds
    When gaining a bonus effect, create 5 thunder strike: Reduction in the number of thunder strikes created from 5 to 4Rustling Fall
    On fall attack, creates 4 ice fragment: reduction of the cd from 10 to 6 secondsPolar Venom
    Added a new effect: Increases poison limit by 5Balance Master
    On critical hit, gains velocity for 2 seconds: Increased duration of the buff from 2 to 3 secondsBlade Storm
    When dashing through enemies, casts slashing squall: Reduction of cd from 7 to 4 secondsHoming Embers
    On critical hit, creates 2 embers: Reduction of cd from 3 to 1 secondsIncandescent Rain
    Increases combustion damage from 50 to 60%Blinding comets
    Increases combustion damage from 50 to 60%Bigger Body Initiative
    Missile have 25% chance to become explosive missle: unique tag added
  • community inspired ⭐ Spells: AylaUnrelenting Tornado: Increased damage from 141 to 192
    Psy Trap: Increased damage from 123 to 165
    Blade Tempest: Increased damage from 110 to 156
    Fatal Trigonometry: Increased damage from 146 to 186
    Endless Blows: Increased damage from 110 to 152KiranExplosive hug: Longer duration of invulnerability
    Lightning Dance: Increased damage from 102 to 160
    Hadoken: Increased damage from 88 to 120
    Energy Projectiles: Increased damage from 83 to 120
    Earthquack Kick: The spell inflicted less damage than the indicated damage, now the damages are correct and deals more damage: 180CalieTopaz gladius, onslaught:The spell inflicted less damage than the indicated damage, now the damages are correct and deals more damage: 210Common spellMeteor blade: Reduced mana cost from 3 to 2
    Aqua ball: Increased damage from 89 to 140
  • Weapon passives: AYLALunar Daggers
    Parting gift: damage increase by 50%
    Gliding star: damage increase by 50%Moonlight Blade
    Judgment cut: added mana steal tag and damage increased by 30%Eclipse Shards
    Hunter x Hunger: Increased stack time from 1.5 to 3 secondsThrowing Knife
    Charge Knives: damage increase by 200%KIRANBurning Bo
    Magnetic Personality: damage increased by 30%Fiery Falchions
    Santoryu: Increased damage by 100%
    Hit Maker: damage increase by 50%
    Sword Juggling: Reduced cooldown from 10 to 6 secondsNutcracker
    Kaio-Bam: Increased the chance from 10 to 15 percent, increased duration from 5 to 10 seconds and max stacks from 5 to 10 maxCALIEUnbreakable Rempart
    Siege Breaker: damage increase by 30%
    Avenging Shield: Increased damage by 50% Scythe Claw
    Surprise Element: Increased damage by 60% OCTAVEPistor Vocatis
    Coniicio Iocor: Increased damage by 50%Magnum Cupitere
    Miseria Labrum: increased chance of applying the mark with the dash from 30 to 100%Exterminatus Exemplaris
    Priora Signa: Increased damage by 250%Wrenching Whip
    Ictus Tempestas: Reduced cooldown from 10 to 6 seconds
    Potentia Amplificatio: incresed the number of charge from 4 to 6YamatFighting Spirit
    Spirit Rising: Increased damage by 30%
    Obsidian Wyrm: Increased damage by 70%Oblivion Greatsword
    Destined Death: increased the number of mark from 3 to 5Symmetrical Lance
    Detonation Seal: Increased damage by 100%
    Chaotic Surge: Increased chance from 20 to 30%
  • community inspired ⭐ Shattered Rises biggest enemy (""Emissary"") attacks a little more frequently - ☄️ hotfix 2.0.1
  • community inspired ⭐ Labrum (Octave Sword Dash Passive) cooldown to apply on enemies from 1second to 0.3 seconds - ☄️ hotfix 2.0.2

Music & SFX


  • New music rearranged for the hub
  • Octave: The sound of the ""Wrenching Whip"" weapon has been lowered
  • Added FX for when stat stones are lost by the player

Visuals


  • New title screen with new artwork

Miscellaneous


  • A number of effects were not being added to the damage meter, these have been added where possible. (Thick Yalee, Snow Day, Glacier's Fall, Maddening Darkness)

Bug Fixes


  • community inspired ⭐ Taurus Sword FX could remain on the ground after being defeated
  • community inspired ⭐ Leo rocks could remain on the field after being defeated
  • community inspired ⭐ Aries Red Feedback could remain on the field after being defeated
  • community inspired ⭐ Pisces could keep her invincibility bubble (visual only) when getting in Phase 2
  • community inspired ⭐ Yamat second down attack had one frame not aligned with the other frames
  • Auras:
    Fixed an issue where the ""spread ice"" effect was not dealing the correct damage (damage too low)
  • Narration typo in french in Telescope descriptions
  • Enemies could attack more frequently or less frequently depending of framerate
  • community inspired ⭐ Resilience Mode was wrongly Labeled at different places
  • Unlocking Gambit Slots were not working correctly for the 4 small gambit icons (example if you had unlocked slot 4 while slot 2 was still locked, it wouldn't show the icon correctly)
  • Music was very loud in hub when exiting Telescope menu
  • Octave's Bellator shooting SFX was not playing
  • Burn and Combustion stacking: Combustion was unintentionally triggering twice if two or more combustions occurred subsequently. To compensate for the damage loss, the base damage of Combustion has been increased by 50%. Additionally, a number of Astral Auras related to Combustion have had their damage increased.
  • Auras: Maddening Darkness was not scaling with strength or critical chance, this has been corrected
  • Text correction: Yalee effect text updated from 3 to 4 projectiles. No change in functionality.
  • community inspired ⭐ Aura: Magic Weapon III would not display one part of its text - ☄️ hotfix 2.0.1
  • community inspired ⭐ Aura: Warchief Bracers would not restore mana on Spell Refresh as indicated - ☄️ hotfix 2.0.1
  • community inspired ⭐ Aura: Twin Calibur Creating Missiles on Spirit Sword hit wasn't working - ☄️ hotfix 2.0.1
  • community inspired ⭐ Aura: Bigger Body Initiative wasn't trigger the explosive missiles - ☄️ hotfix 2.0.1
  • community inspired ⭐ Picking Imprints would not interrupt UI inputs making them impossible to pick up if your dash was on R1 - ☄️ hotfix 2.0.1
  • community inspired ⭐ A text box could appear for 1 frame at the end of Andromeda's ult - ☄️ hotfix 2.0.1
  • community inspired ⭐ Andromeda was invulnerable for 1 sec at the start of her fight wasting Zodiac summons if they were used during this time period - ☄️ hotfix 2.0.1
  • community inspired ⭐ You could get stuck in platforms while using the Spinning Lotus in Shattered Rises - ☄️ hotfix 2.0.1
  • community inspired ⭐ French typos fixed - ☄️ hotfix 2.0.2
  • community inspired ⭐ On the build recap, electric affinity spells would be showcased as neutral - ☄️ hotfix 2.0.2
  • community inspired ⭐ The Crystal Creep enemies (small enemy in new world 3 of the outer reaches) projectiles would bug if multiple projectiles were launched at once - ☄️ hotfix 2.0.2
  • community inspired ⭐ If there was multiple Missiles created ""On Spell Cast"" they would overlap visually - ☄️ hotfix 2.0.2
  • community inspired ⭐ Launching several spells one after another with Missiles created ""On Spell Cast"" would not stack the missiles - ☄️ hotfix 2.0.2
  • community inspired ⭐ Gemini was using ""his"" instead of ""her"" to mention Libra in a dialog - ☄️ hotfix 2.0.2
  • community inspired ⭐ The Reminiscing Mirror would display ""Ayla"" as the speaker of Andromeda's Ending - ☄️ hotfix 2.0.2
  • community inspired ⭐ Calie launching spells with alternative weapons would spawn Gems where she is - ☄️ hotfix 2.0.2
  • community inspired ⭐ Weapon Passives were deactivated during Andromeda's boss fight - ☄️ hotfix 2.0.2
  • community inspired ⭐ Surprise Element Scythe passive of Calie was not recovering mana on hit as indicated - ☄️ hotfix 2.0.2
  • community inspired ⭐ Aquarius as a second Boss (DL90+) could soft lock player if defeated while rushing when player is in his barrel - ☄️ hotfix 2.0.2
  • community inspired ⭐ All Auras with ""On Timer"" would display ""On Enemies Killed"" - ☄️ hotfix 2.0.3

- The Hibernian Workshop Team

  • Discord Server
  • Twitter Account
  • Official Store
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