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Mystic MeleeNewsFirst Update: Mechanics changes and bugfixes
Game update

First Update: Mechanics changes and bugfixes

Mystic Melee · published 23 Sep 2017, 21:55 UTC

All newsPlayers around this dateRead on Steam

Hello! First update is now live. Mostly, it contains improvements to gameplay mechanics and bugfixes that we've found from your feedback and from watching streams. Future updates will contain more new content, but we may be patching more frequently to begin with to make the base game just right.

Game changes and additions:

  • Base movement speed slightly faster
  • Dodge/dash move is faster
  • Easier to keep momentum even when not sliding
  • Almost all spells and abilities now allow cancelling animations into other
    attacks, some cooldowns lowered
  • Arboria Boss a bit slower, homing attacks break more easily
  • Level restarts now instant
  • Added ability to change joystick deadzone under Controller Settings->Joystick Settings

Bug fixes:

  • Fixed some incorrect AI behavior in the campaign levels (Gale fights)
  • Fixed leaderboard ghosts being overwritten when you didn't beat your previous score
  • Fixed occasional bug where dodge would not work correctly
  • Other minor fixes

There is still an issue where restarting a large number of times may cause a crash, that will be addressed in the next update coming ASAP.

A note on Leaderboards

It's awesome to see people already competing for top spots on the leaderboards and getting great times! Just want to note that the leaderboards will be cleared or invalidated a couple times during early access. We're aiming to only clear the leaderboards once or twice when level designs are updated, but gameplay changes could also allow for faster possible times.

Finally...

Don't forget about Arena mode! I know a lot of people have been playing the Campaign, but remember to try out the Arena to battle your friends or try out the game modes with bots (who play pretty well on some levels!). Including the crazy Hypersphere game:

Thanks for reading!

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