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Angels Fall FirstNewsUpdate 22 hotfix
Game update

Update 22 hotfix

Angels Fall First · published 10 Apr 2019, 00:23 UTC

All newsPlayers around this dateRead on Steam

Hey there AFF Community!

Just a quick patch today, a bunch of fixes and tweaks to accompany the latest update.

Changelog:

  • Fixed not being able to recapture LZs in Incursion
  • Buffed GU34 to be more accurate, hold 20 slugs in the mag, reduced its loadout cost to sit between faction rifles and special rifles as intended
  • Fixed mechs not being able to jump and barely move, got introduced while we were testing some future reworks of the mechs. Yes, those are coming.
  • Fixed one of the droppods on Fortress being completely detached from the AI paths
  • Fixed limited anti-fighter missile ammo on lineships and tweaked all anti-fighter missiles on capital ships to have 1.5x the range of their fighter-mounted equivalents
  • Improved handling of odd special characters and long continuous words in the chatbox
  • Omitted team callouts being sent to the player, if the player is dead
  • Adjusted opacity of some chat elements
  • Fixed capital ship mines having no specified payload and displaying wrong HUD text
  • Tweaked spaceship turrets in automatic mode to be slightly more accurate
  • Tweaked bots' weapon heat management a bit again
  • Fixed some distance-displaying text not being properly formatted if under 1 meter
  • Fixed Chons and Heimdall trying to fire their missiles out of misconfigured non-existent spots
  • Fixed bots sometimes trying to replenish your ammo or health with the multitool instead of ammopack/medkit
  • Fixed bots’ multitool sometimes playing some mysterious ghost sounds when nearby
  • Hopefully fixed some crash and input oddities introduced by the last update

For feedback, or just a lovely chat with the devs, post on AFF's Steam forums or contact us directly through our Discord!

Onwards and upwards!

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