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Angels Fall FirstNewsUpdate 22 hotfix #2 AKA we should really number those things more sensibly
Game update

Update 22 hotfix #2 AKA we should really number those things more sensibly

Angels Fall First · published 17 Apr 2019, 23:06 UTC

All newsPlayers around this dateRead on Steam

Hey there AFF Community!

We’ve just released a few more tweaks to the last update.

Changelog:

  • Fixed misbehaving packages causing server crashes
  • Fixed issue where non-existent chatbox would capture player input
  • Fixed issues with weapon lock getting lost very easily, especially on infantry guns (RID, MLI), and improved the prioritization of lock targets
  • Fixed Anaster's skybox
  • Temporarily removed some of the extended parts of the AIA briefingroom but fixed a bunch of collision issues and added grenade and deployable pickups across both briefingrooms
  • Tweaked RID and MLI lock times to be shorter, lowered RID damage slightly
  • Corrected a couple of pathing- and collision-related issues in Ixion
  • Improved and optimized the netcode behind comms (text and audio callouts)
  • Improved prioritization of callout audio, plus squad callouts should be always heard regardless of distance
  • Increased underbarrel shield regeneration delays
  • Increased heavy plasma projectile velocity, walked back capital ship railgun damage buff a bit
  • Capital ships and vehicle now generally more sturdy against rail, heavy plasma and explosion damage
  • Added “player left the game” messages to the chat
  • Removed extra brackets from vehicle drop HUD prompt
  • Unfudged a couple of damage multipliers applied to vehicles
  • Tweaked the smaller variants of capital ship ions, to have proper DPS in the new balance of things

For feedback, or just a lovely chat with the devs, post on AFF's Steam forums or contact us directly through our Discord!

Onwards and upwards!

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