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WarpartyNewsPatch 0.11.12 : Performance Optimization, Localization, Balancing and Ambient Sound
Game update

Patch 0.11.12 : Performance Optimization, Localization, Balancing and Ambient Sound

Warparty · published 1 Feb 2019, 18:44 UTC

All newsPlayers around this dateRead on Steam

Gameplay

  • Garden Gather Speed decreased from 2 Food 1 Power every 2.8 seconds to 2 Food 1 Power every 3 seconds.
  • Garden Cost changed from 100 Food 25 Crystal to 85 F 40 Crystal.
  • A Power cap of 2000 has been introduced for all factions. Players will no longer be able to bank up more than 2000 Power.
  • Go’n Totems Power generation increased from 1 Power every 3 seconds to 1 Power every 2 seconds.
  • Food contained per Berry Patch increased from 600 Food to 750 Food.
  • Triceratops Cost decreased from 125 Food 50 Crystal to 110 Food 50 Crystal.
  • Stampeding Triceratops Cost decreased from 125 Food 50 Crystal to 110 Food 50 Crystal.
  • Fire Elemental Cost decreased from 125 Food 50 Crystal to 110 Food 50 Crystal.
  • Lava Elemental Cost decreased from 125 Food 50 Crystal to 110 Food 50 Crystal.
  • Frost Elemental Cost decreased from 125 Food 50 Crystal to 110 Food 50 Crystal.
  • Blizzard Elemental Cost decreased from 125 Food 50 Crystal to 110 Food 50 Crystal.
  • Dylophosaurus Cost increased from 35 Food 5 Power to 45 Food 5 Power.
  • Dylophosaurus Speed decreased from 7 to 6.5.
  • Caustic Dylophosaurus Cost increased from 50 Food 15 Power to 55 Food 15 Power.
  • Caustic Dylophosaurus Speed reduced from 7 to 6.5.
  • Caustic Dylophosaurus Armour Penetration reduced from 10 to 5.
  • Caustic Dylophosaurus piercethrough damage reduced from 50% to 40% of target Damage.
  • Panther Health reduced from 300 to 285.
  • Stalking Panther Health reduced from 300 to 285.
  • Stalking Panther Pounce ability damage increased from times 3 to times 4.
  • Mammoth AoE Radius decreased from 2 to 1.5.
  • Titan Mammoth AoE radius decreased from 3 to 2.5.
  • Entangle Power Movement Speed reduction decreased from to 2 to to 3.
  • Rupture Upgrade Cost increased from 100 Food 100 Crystal 100 Power to 125 Food 125 Crystal 125 Power.
  • Venom Upgrade Cost increased from 100 Food 100 Crystal 100 Power to 125 Food 125 Crystal 125 Power.
  • Onslaught Upgrade Cost increased from 100 Food 100 Crystal 100 Power to 125 Food 125 Crystal 125 Power.
  • Protection Upgrade Cost increased from 100 Food 100 Crystal 100 Power to 125 Food 125 Crystal 125 Power.
  • Absorption Upgrade Power Generation bonus increased from +10% to +25%.
  • Deism Upgrade Research Time increased from 60 seconds to 100 seconds.
  • You can now trade with Allied settlements in Team games.

Miscellaneous Improvements

  • Selecting all Military units with the camera snap setting enabled will now snap to the largest cluster of units.
  • The “Toggle Build Menu” keybind is now split in two keys that can be customized.
  • Optimized Sequence command performance.
  • Significant improvements to Networking has been made.
  • Optimized Villager code for better performance.
  • The AI will now pick up Food from Wild Dinosaur kills.

Bugfixes

  • Fixed incorrect data in the graphs screen for the Post-Game overview where it would always spike at the end.
  • Fixed a bug where the tooltip at the bottom of the wiki page would be cut off.
  • Fixed a bug where the Pause Menu could still be accessed as an observer when already having the observer window open.
  • Fixed a bug where certain statistics in observer mode and post-game screens would be incorrect.
  • Fixed an incorrectly displayed circle for the Tornado power.
  • Fixed a bug where people could get kicked from a multiplayer game when pressing the Escape key.
  • Fixed a game breaking bug that occurred when double tapping the ‘Select all Military Units’ without any military units.
  • Fixed a bug on the Mac version where lights were not working in the Tutorial level.
  • Fixed a bug where certain units would not attack.
  • Fixed a bug where Vithara units would sometimes receive incorrect upgrades.

Art

  • Some existing team colours have been modified for better contrast
  • Seven new team colours have been added
  • Medic and Elder Medic visuals have changed to make the difference more clear
  • The Frost and Blizzard Elemental visuals have changed to make the difference more clear
  • The Fire and Lava Elemental visuals have changed to make the difference more clear
  • The Witchdoctor and Cursed Witchdoctor visuals have changed to make the difference more clear
  • New idle animations have been added for Sage, Char, Mika, Dryad, Nereid, Wendigo and Mammoth
  • Shrines have a polished effect to make the (new) team colours more readable
  • Various animations have been polished
  • Various models for the wiki have been polished and updated
  • Various environmental models have been optimised for better performance.
  • Ambient sounds have been added to all maps.
More from Warparty

Other announcements

All news
Esports28 Jan 2021Developer LivestreamJoin us on our upcoming developer stream tomorrow! We would love to invite you to our next developer stream which is happening tomorrow, the 29th of January, at 3PM CET . Which faction should we play as? The Wildlanders, the Necromas or the Vithara? You tell us! You can join us on: Twitch: YouTube: Steam: See you there!Community26 Jul 2019Sound Hot-fixWe uploaded a hot-fix patch to solve the muted sound effects and music. Make sure you restart Steam to properly fetch the changes! Our apologies for the temporary sound issues.Community26 Jul 2019Patch 1.1.3 - Campaign Saving, Global Chat, Multiplayer Menu and more!Hey everyone, After a lot of testing we can finally roll out this new patch to include a much requested feature: Campaign Saving! If the lack of this was a deal breaker before, we'd appreciate an updated review after giving the game another chance! Here's a quick overview of what has changed: - Campaign Saving : You can now save your progress during all campaign missions! - Revamped Multiplayer…