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WarpartyNewsPatch 0.12.3: Balancing and Bugfixes
Game update

Patch 0.12.3: Balancing and Bugfixes

Warparty · published 8 Feb 2019, 18:17 UTC

All newsPlayers around this dateRead on Steam

Gameplay

  • Dilophosaurus bonus damage vs. Infantry, Ranged and Ranged Beast Units reduced from +50% to +25%.
  • Caustic Dilophosaurus bonus damage vs. Infantry, Ranged and Ranged Beast Units reduced from +50% to +25%.
  • Caustic Dilophosaurus cost increased from 55 Food and 15 Power to 55 Food, 5 Crystal and 15 Power.
  • Caustic Dilophosaurus piercing projectile damage reduced from 40% to 30%.
  • Dryad Movement Speed reduced from 6.5 to 5.5.
  • Dryad Attack Speed reduced from 1.35 to 1.25.
  • Dryad Empress Movement Speed reduced from 6.5 to 5.5.
  • Dryad Empress Attack Speed reduced from 1.6 to 1.5.
  • Mammoth Armour reduced from 40 to 35.
  • Titan Mammoth Armour reduced from 40 to 35.
  • Beast Den cost changed from 200 Food, 100 Crystal and 50 Power to 150 Food, 100 Crystal and 75 Power.
  • Gigantism Upgrade cost increased from 250 Food, 150 Crystal and 100 Power to 250 Food, 200 Crystal and 250 Power.
  • Gigantism Research Time increased from 60 Seconds to 100 Seconds.
  • War T-Rex Armour reduced from 40 to 35.
  • Raging T-Rex Armour reduced from 40 to 35.
  • Axe Thrower Movement Speed reduced from 6.5 to 6.
  • Axe Thrower Health reduced from 300 to 285.
  • Tomahawk Thrower Movement Speed reduced from 7 to 6.
  • Tomahawk Thrower health reduced from 320 to 285.
  • Rage upgrade cost increased from 300 Food and 200 Crystal to 350 Food and 250 Crystal.
  • Rage Research Time increased from 60 Seconds to 100 Seconds.
  • Frost Elemental Movement Speed increased from 6 to 6.5.
  • Blizzard Elemental Movement Speed increased from 6 to 6.5.
  • Blowgunner Attack Speed increased from 0.75 to 0.85.
  • Toxic Blowgunner Attack Speed increased from 0.75 to 0.85.
  • Golem Armour reduced from 50 to 45.
  • Assault Golem Armour reduced from 50 to 45.

Miscellaneous Improvements

  • The size of Gardens has been slightly reduced.
  • Ambient Water SFX have been added to “The Ring” map.
  • Implemented improvements to the AI to prevent it from getting stuck.
  • A new cursor was added for targeting Active Abilities.
  • The opacity slider for observers will now also affect the gray panel.
  • Selecting units and buildings as observers will now play their respective voiceline / SFX.
  • Tooltips for Powers in the Wiki will no longer clip at the bottom of the screen.
  • The gray observer mode panel will now scale based on the content.
  • An “unranked” badge has been added to the Ranked Leaderboards screen.
  • Reduced the amount of snow on Winter themed buildings.
  • The camera will now snap to the closest settlement when double tapping a control group containing only Settlements.
  • Players joining a lobby that is already full with players for a map will now be moved to Spectators automatically.

Bug Fixes

  • Fixed a few broken spawners on the “Winter 3v3” map that caused the Crystals and Berries to spawn in strange places.
  • Fixed a bug where ctrl + click and double click functionality did not work in Observer Mode.
  • Fixed a bug that broke map selection when trying to start a new lobby after playing a Skirmish map.
  • Fixed a bug where units could become invisible when there were observers present.
  • Fixed a bug that caused incorrect worker count to appear near the resources.
  • Fixed a bug where observers could cancel queued units.
  • Fixed a bug where the chatbox could get stuck on the main screen.
  • Fixed a bug where the visual effects for shrines did not show properly for observers.
  • Fixed a bug where the Eagle’s Blessing Talent did not properly reduce the cost for the upgrades.
  • Fixed a bug where corrupt save data errors would be shown in Italian for people playing on Turkish Localization.
  • Fixed a bug when leaving a match and joining another one as observer would break the graph display on the observer screen.
  • Fixed a bug where the tooltip for active abilities did not show.
  • Fixed a bug in Multiplayer where players had access to tech and upgrades from their allies’ factions.
  • Fixed an AI bug where the Vithara AI would not properly target it’s powers.
  • Fixed a bug where people could join a Lobby when the countdown has started.
  • Fixed a texture used for targeting powers that had some stretching.
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Other announcements

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Esports28 Jan 2021Developer LivestreamJoin us on our upcoming developer stream tomorrow! We would love to invite you to our next developer stream which is happening tomorrow, the 29th of January, at 3PM CET . Which faction should we play as? The Wildlanders, the Necromas or the Vithara? You tell us! You can join us on: Twitch: YouTube: Steam: See you there!Community26 Jul 2019Sound Hot-fixWe uploaded a hot-fix patch to solve the muted sound effects and music. Make sure you restart Steam to properly fetch the changes! Our apologies for the temporary sound issues.Community26 Jul 2019Patch 1.1.3 - Campaign Saving, Global Chat, Multiplayer Menu and more!Hey everyone, After a lot of testing we can finally roll out this new patch to include a much requested feature: Campaign Saving! If the lack of this was a deal breaker before, we'd appreciate an updated review after giving the game another chance! Here's a quick overview of what has changed: - Campaign Saving : You can now save your progress during all campaign missions! - Revamped Multiplayer…