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WarpartyNewsMeteor Map, Observer Mode improvements and Bugfixes - Patch 0.12.7
Game update

Meteor Map, Observer Mode improvements and Bugfixes - Patch 0.12.7

Warparty · published 24 Feb 2019, 08:22 UTC

All newsPlayers around this dateRead on Steam

Hello everyone!

With the release approaching we want to use this patch to address all the people who have been supporting us ever since the beta all the way through early access. Your feedback and help has been incredibly valuable through development to make Warparty the RTS game that people have been waiting for. As such we've decided to add another 1vs1 map both available in Custom and Ranked matches to show our gratitude. Battle it out on plains of snow and ash in the devastation of the new Meteor map!

With this patch we're going to focus completely on the campaign and getting things in order for a successful release. Of course we will keep emergency fixes in mind but content related patches will be on hold until the full release.

Stay tuned on the Steam Page and our public Discord server to stay up to date regarding the full release. Even though the next patch will be further off than usual, we still intend to hear your feedback and suggestions on the game.

A warm "thank you!" from everyone at the office!

- The Warcave Team

Gameplay

  • A new 1v1 map is now available: Meteor! Fight on a mixture of ashes and snow with pools of lava created by fallen meteors!
  • The Wildlander “Mystic Healing” and “Master of Beasts” talents have been swapped to be more useful in their new tiers.
  • Survival Mode has been tweaked to increase the viability of Hard Mode as a way to place yourself on the Leaderboards. Easy Mode has been slightly increased in ramp-up to pick up slightly quicker.
  • Vithara Settlement construction cost increased from 250 Food, 50 Crystal and 250 Power to 300 Food, 100 Crystal and 250 Power.
  • Wisp training time increased from 8 Seconds to 9 Seconds.
  • Dilophosaurus cost increased from 45 Food and 5 Power to 55 Food and 5 Power.
  • Caustic Dilophosaurus cost increased from 60 Food, 5 Crystal and 10 Power to 65 Food, 5 Crystal and 10 Power.
  • Feral Raptor cost increased from 50 Food, 5 Crystal and 5 Power to 60 Food, 5 Crystal and 5 Power.
  • Char Armour Penetration reduced from 10 to 0.
  • Char Armour increased from 0 to 15.

Miscellaneous Improvements

  • Observer mode has been decked out with more improvements.
  • Various objects on maps have been marked as static to reduce draw calls and increase performance.
  • The wiki now displays the AoE Damage Range and AoE Damage Multiplier next to the respective stats of units with AoE attacks.
  • The Whirlpool ability of the Mystic Nereid now has new PFX to be more clear.
  • The snow particle effects have been enhanced.

Bug Fixes

  • Fixed a bug where the Blizzard Elementals would stack their slowdown aura, completely halting unit movement instead of simply reducing it.
  • Fixed a bug where using the Entangle power on units under the effect of the War Cry power would permanently reduce their movement speed after the effects wore off.
  • Fixed a Multiplayer bug where the Eagle’s Blessing talent would update the tooltip cost, but still deduct the regular amount of resources.
  • Fixed a bug where accepting the AI surrender as an observer would cause the quit button from the post-game screen to stop working.
  • Fixed a bug where post-game graphs would break and show incorrect data at certain points.
  • Fixed a bug where toggling the minimap filters to Economic or Military would replace certain entity dots with pure black ones.
  • Fixed a bug where Villagers would not look the right direction upon spawn.
  • Fixed a bug where muting the Master Volume would not disable ambient sound.
  • Fixed a bug where the “Spectate” button would not be disabled upon starting a lobby game.
  • Fixed a bug where the Go’n Catalyst animation would not loop.
  • Fixed a bug where the Elder Medic active ability could be stacked multiple times on a unit, causing multiple revives to occur.
  • Fixed a bug where Caravan units could get permanently stuck if their Settlement or Trade Post get destroyed.
  • Fixed the main menu scene to no longer have bones clipping through some of the vegetation.
  • Fixed a unit detection bug where units would not attack nearby enemies.
  • Fixed a bug where destroying the Crystal Hatchery construction yard would show the wrong destruction model.
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Esports28 Jan 2021Developer LivestreamJoin us on our upcoming developer stream tomorrow! We would love to invite you to our next developer stream which is happening tomorrow, the 29th of January, at 3PM CET . Which faction should we play as? The Wildlanders, the Necromas or the Vithara? You tell us! You can join us on: Twitch: YouTube: Steam: See you there!Community26 Jul 2019Sound Hot-fixWe uploaded a hot-fix patch to solve the muted sound effects and music. Make sure you restart Steam to properly fetch the changes! Our apologies for the temporary sound issues.Community26 Jul 2019Patch 1.1.3 - Campaign Saving, Global Chat, Multiplayer Menu and more!Hey everyone, After a lot of testing we can finally roll out this new patch to include a much requested feature: Campaign Saving! If the lack of this was a deal breaker before, we'd appreciate an updated review after giving the game another chance! Here's a quick overview of what has changed: - Campaign Saving : You can now save your progress during all campaign missions! - Revamped Multiplayer…