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void LINKNewsFinding peers to Play
Community

Finding peers to Play

void LINK · published 29 Dec 2017, 15:25 UTC

All newsPlayers around this dateRead on Steam

To find peers to play void LINK 1v1 online, first of all ...

make sure that you have the latest version of the client!

As of Feb 5 2018 that's v1.3. Your clients version is stated behind the void LINK logo in the game title menu.

But if you still have a hard time finding anyone in the "Play Encounter" submenu, we recommend you ...

play during ' void LINK Hour '!

void LINK Hours are 2 times of the day (synced globally) with which we encourage all void LINK 'Coordinators' to align their play schedule, in order to find the most available 'Encounters' (1v1 peers) in the lobby.

void LINK Hour is daily ...

  • CET: 1am-2am and 1pm-2pm (Berlin, Paris, Rome)
  • EST: 7am-8am and 7pm-8pm (New York)
  • PST: 4am-5am and 4pm-5pm (Los Angeles)
  • CST: 8am-9am and 8pm-9pm (Hong Kong)

Times were chosen to accomodate time zones with the most players first. The choice is tentative and may change with evolving player bases. Apologies to Europeans who might have ended up with the least convenient times of day (but then you are a tough crowd, no?).

And, as mentioned before, for more individual planning consider posting on our official
Discord server .

More from void LINK

Other announcements

All news
Game update8 Mar 2018Update v1.5 released!void LINK v1.5 brings number of quality updates that were long overdue (careful with the Kamikazes now!). Enjoy! Find our detailed roadmap here:Game update4 Mar 2018Update v1.4 released!void LINK v1.4 brings a revisited AI so Practice play should present more of a challenge for you. It also varies play-style randomly, so you will have to do the same to ace it. Enjoy! Find details on this and other added features here:Game update7 Feb 2018Update v1.3 released!Committed to solo play, void LINK v1.3 brings 3 new single-player missions, hand-crafted to introduce select gameplay aspects, such as sensor ranges, tactical positioning and efficient harvesting. Find details on this and other added features here: