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Generation Streets - Global AccessNewsUpdate
Game update

Update

Generation Streets - Global Access · published 12 Oct 2018, 21:09 UTC

All newsPlayers around this dateRead on Steam

Bug fixes:

  • Fixed 'frozen frame from last game' when starting a new game;
  • Fixed huge performance drop after a long flight;
  • Number of enemies is now limited in order to reduce performance issues;
  • Other non-critical bug fixes.

Renderer updates:

  • Tagged roofs is now rendered as a cone/pyramid; OSM tag 'roof:shape' is not used yet, other roof shapes and parameters will be implemented in further updates;
  • Road lanes count is now limited to prevent possible errors on the map;
  • Vertical position of the bridges is now calculated more precisely.

Common improvements:

  • Added auto-pause on Alt+Tab and on any other cases when window loses focus;
  • Data downloader is now utilizes libcurl for HTTPS support.

Working on the map editor is now in progress.

More from Generation Streets - Global Access

Other announcements

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Community19 Jun 2020Source CodeAs I promised in early development stages, source code of OpenStreetMap-based 3D world has been released under free license. It's designed for mass planet processing, but can be useful for developers. Proceed to Github:Game update19 Jun 2020Community edits filterUnfortunately, in-game map editor is often used for entering unrealistic parameter values. Now, by default, values are filtered, and there is an option in settings menu to disable this feature.In-game event29 Feb 2020Export 3D world model to fileAn exporter tool has been added. You can choose any area and save generated 3D geometry to .ply or .obj files.