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WargrooveNewsWhat's Next for Wargroove?
Community

What's Next for Wargroove?

Wargroove · published 11 Feb 2019, 15:19 UTC

All newsPlayers around this dateRead on Steam


First of all, I want to say how humbled and thankful we all are here at Chucklefish for an incredible launch week. It’s truly been amazing, we’ve already covered the cost of development and are throwing ourselves into improving the game further.

So what’s next for Wargroove?

Short Term


We’re working on a number of quality of life fixes and hope to get them to you asap. We’ll try to get things done as quickly as possible.

Some of those quality of life improvements will include:

  • The ability to skip battle scenes more quickly. With various options on how this will work.
  • The ability to force fast map movement to ‘always on’.
  • Tooltips and more info for the effective/vulnerable charts.
  • In multiplayer, the host will be able to fill open spots with CPU players.
  • Display S rank requirements. (Tip for now, it’s always based on number of turns.)
  • Improved icons/mouseover for effective/vulnerable unit listing
  • Make it more difficult to accidentally end a turn.
  • Multiplayer Lobby improvements
  • Various bug fixes

Modding is also coming soon and of course a PS4 version of the game is in the works.

Long Term


As we continue to update the game and address user feedback, we’re also looking into a larger content update, DLC and more. More info on this at a later date. But I think you’ll be pleasantly surprised.

One more thing


We love feedback and we’re constantly checking Reddit, Discord, the Community Forums, Twitter etc. So keep it coming.

We’d like to know how you feel about the difficulty of the game, and should you be able to earn 3 stars at lower difficulty settings?

Here's a preview of some changes coming to the unit effectiveness list.

Let us know what you think!

Thanks again for the amazing launch support and we hope you enjoy the game!

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