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DomeNewsUpdate Release & Development Update | Beyond Enemy Lines 1 & 2
Game update

Update Release & Development Update | Beyond Enemy Lines 1 & 2

Dome · published 26 Sep 2018, 12:10 UTC

All newsPlayers around this dateRead on Steam

Hello everyone,

it's time to get you all updated on the current development progress of Beyond Enemy Lines 1 &2, talk about the Linux version of BEL 1.

Beyond Enemy Lines 1

Update v31260
A new update for Beyond Enemy Lines 1 is now available and improves certain elements of the AI, Animations and several other bug fixes.

While Beyond Enemy Lines was released over 1 1/2 years ago I want to update and maintain Beyond Enemy Lines as often as possible. This is truly no longer the pace of last year as the main focus is on the development of Beyond Enemy Lines 2 (more details below).

Here is the changelog:
v31260 Changelog (26. September 2018)


Weapons:
- improved Weapon field of view while aimingAI:
- updated Animation transistions
- added ability that AI can now shoot while walking in certain situations
- updated AI aiming visualizationOther
- updated Engine to Unreal Engine 4.20
- updated options to toogle crouch and aim
- removed several minor bugs and glitches

Linux Version
Bad news first, the Linux version is utterly broken. After weeks of testing, fixing and talking to Epic Stuff and other Unreal Engine 4 developers, the development of the Linux Version reached a dead end.

And here is why:
After weeks of testing, debugging it is still unclear where the stabability issues are coming from. All crashlogs are empty and the reason could be burried within the Unreal Engine 4 code or the game code itself. The source and reason is unknown. Another Problem is that while the continued progress of updating the Windows Version including the Engine version, at some point the map files got incompatable to the Linux version. Which means loading the Map will instantly result in a crash on Linux (reason also unclear) but could be fix be recreating the Map files.

==> All Maps would need a recreation and then the game would still crash for no apparent reason on most systems. The costs at this point are that high that a futher development would never pay the bills.

It's very sad but at this time the Linux Development is on hold. I'll come back to Linux when there is some more time. Rhight now it's just a to massive undertaking for a one man developer.

Sorry Linux gamers, I'll still try my best to make it happen some time.

Beyond Enemy Lines 2 Development Update


Beyond Enemy Lines 2 is on a good way, it's big, it's loud and growing fast!
I'm developing mostly in silence on a truly amazing sequel to Beyond Enemy Lines.

All critics of the original game was heard and improved.
Gunplay is a lot more thigh and gives the player more feedback, AI reacts more realistic, Missions are larger, more complex and by far more detailed.

And with Beyond Enemy Lines 2 we will have the first true night mission.

Beyond Enemy Lines offers a lot more unnanounce features, a hughe amount of content and other cool stuff which will be announced an shown in the next weeks.
_______________________________________________________________
Official Site: http://www.beyond-enemy-lines.com/
Developer: http://www.polygon-art.com/
Facebook: www.facebook.com/BeyondEnemyLines
Twitter: https://twitter.com/PolygonArt

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