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Blue Effect VRNewsCommunity update - week 47
Community

Community update - week 47

Blue Effect VR · published 24 Nov 2016, 14:41 UTC

All newsPlayers around this dateRead on Steam

Week 47 Lumos Update.

As you know, we are still under the heavy development of Blue Effect. We always wanted to have had a great game that will be scary, but also funny and content heavy. So what is going on in the studio and what are we cooking for you.

Platforms Update:

1. Oculus Touch - We are working on it, and according to the last meeting, we should be able to be ready for the release date.
2. OSVR - We can promise that Blue Effect will reach out this platform very soon!

Content Update:

1. New environments:
We have been working on something special here. This is due to the fact we want to bring you a unique experience.
- The first new environment is Lab Level. This environment is bound to mechanics of pillars. At first, you will see four shiny pillars and your goal will be to protect them. Once these pillars are destroyed, you will be shrouded in the darkness :)


- Railroad Level is something totally different. You will fight from the MOVING train and also encounter a new enemy, called Raptor.

In meanwhile you can check all our enemies on SketchFab:
https://sketchfab.com/divrlabs/models

2. Power - ups:
New mechanics of buffs or curse will be added into the game. Mystery box will randomly appear in our environments. You will be able to receive time-limited advantage or disadvantage for your session. We wish you the best of luck :)

3. PvP:
This feature will be the most crucial for you as gamers. We have been trying many prototypes (About that next week) and hopefully we found the right one. While testing we were sweating, yelling, maximized our heart rate and had so much fun. But about that later….

Thank you for reading and If you want to ask us about anything, just do it right here, right now.

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