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KinacousticNews[Update] 2.2 Platformer Mode + Smaller Updates and Bug Fixes
Game update

[Update] 2.2 Platformer Mode + Smaller Updates and Bug Fixes

Kinacoustic · published 7 Dec 2016, 08:33 UTC

All newsPlayers around this dateRead on Steam

Howdy Kinamusicians,

I'm very proud to announce the addition of new features in todays update. Today's update brings a large new feature called "Platformer Mode" as well as many other updates and fixes to already existing content.

Platformer Mode

The biggest of this update is without a doubt the addition of Platformer Mode. This will allow players to draw lines and have a “Sustain Guy” Character run around on the lines. I’ve made it completely compatible with songs but you don’t necessarily need Emitters and Drops to use the Platformer Mode. In Platformer Mode many things are different. Firstly the camera will always try to focus on the Sustain Guy player. Secondly many of the objects change to other objects. Note however song’s will play exactly the same in Platformer Mode. And lastly the major difference in platformer mode is you don't have access to any of the clock controls other then the Reset Button. This is to give a timer to the stage as well as setup traps with Drops Emitters you want to trigger from a certain time in the progress of the level.

The changing objects I mentioned earlier are:

Drops turn into Fireballs that kill the player when touched.

Rest Line 1 turns into a One Way Line. These are used for making areas enter-able but not exit-able.

Rest Line 2 turns into a Fan Line. This will creates an area where the sustain guy will be propelled in the direction the Fan Line is pointed

Rest Line 3 turns into Spikes Line. These will instantly kill the player upon touching them.

Rest Line 4 turns into Rubber Line. This line functions a bit like a trampoline. They will bounce Sustain Guy a lot like how Drops bounce normally.

Rest Line 5 turns into Goo Line. Goo Line’s are very high friction surfaces.

Rest Line 6 turns into Conveyor Belt Line. These lines move the player when they are on top of them. Note: You can place these upside down to make the player go the other way.

Rest Line 7 turns into Ice Line. Ice Line’s are a very low friction surfaces.

Camera Center Point turns into the Spawn Point for the Sustain Guy when you toggle Platformer Mode or press Clock Reset.

To access Platformer Mode there is a new button on the Tool Panel right next to the Magnifying Button. This button will turn the level into Platformer Mode and spawn a Sustain Guy (player) on the Camera Center Point It will also turn the current time of the stage to 0.00 as well as resume the game if it is paused. The best part of this, is that songs made with Platformer Mode features can be uploaded to the Steam Workshop just like any other songs and all past workshop songs support Platformer Mode.

Bug Fixes and Tweaks:

Bug Fixed - Exports folder will now be created upon trying to record the game audio to wav.

Tweaked - Can no longer save or upload blank songs.

Bug Fixed - Songs being deleted and sent to the Recycling Bin now overwrite songs in the Recycling Bin with the same name.

Bug Fixed - Undo / Redo logic failing when trying to delete a line by making it’s length 0 is no longer a problem.

Tweaked - Main menu now fades in from Maithonis splash screen.

Bug Fixed - Some serializing problems regarding saving the center point’s position.

Bug Fixed - Drop’s particle trail artifacting.

Bug Fixed - Some more Drag Box problems.

Bug Fixed - Zooming in/out with Magnifying Glass Tool didn't clamp the zoom in/out so it went indefinately. This was expecially a problem when zooming in. Note: cameraclamp cheatcode still works.

Thanks for the continued support of Kinacoustic. We would really like to hear what you guys have to say about this update in particular. If you would like leave some feedback on the Kinacoustic Steam forums

As usual if you find any bugs please email us at: [email protected] or create a post on the Report A Bug Forum Directory

Happy Kina-Composing!

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