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Never Again - SoundtrackNewsThe future updates
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The future updates

Never Again - Soundtrack · published 21 Mar 2018, 19:08 UTC

All newsPlayers around this dateRead on Steam

Friends! We haven't gone missing, we're still working on the game every day full-time. Recently there was a fatal error with unknown origin that didn't allow me build the game and I fell out of development for 2 weeks, as I couldn't to deal with it. But I\ve got a help and this problem has been resolved and now the development is in the normal mode.

What we have at the moment and what will appear in the next update:

  1. The Most important thing. It took a long time to transfer its own localization system to the one provided by the engine. I was young and stupid and didn't know that the engine has an excellent localization system that opens up new opportunities and speeds up the addition of other languages. The game will have 2 new languages: Chinese and French.
  2. In connection with the transition to a fresh version of the engine, the color correction is gone and I had to reconfigured it by eye. But it opened a large number of new visual possibilities, of course I tried everything. So you can always inform me: better or worse.
  3. Someone moved the inhaler :) because it is a little bit unlogical that Sasha doesn't know where is the MOST important thing in her LIFE. Obviously she must know the place where she puts her inhaler every night. Now the place is changed and neither Sasha nor the player doesn't know where is the inhaler. In parallel, I altered the cut scene where Sasha wakes up.
  4. Many users don't know, but the game has a zoom :) Because it was useless and was carrying only an aesthetic function, I decided to retain and add new function-highlighting not obvious labels/prompts that may reveal the secrets. That is now Sasha can stare and see the clues.
  5. Finally I added the grass in the yard where swings are. This is a small detail but it adds cinematography.
  6. Now I'm working on content filling and adding new animations, and of course trying to fix bugs.


My dream is to release an update before the end of March. Thank you for your support! Without it this story wouldn't have seen the light. Thanks guys!

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