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Never Again - SoundtrackNewsRelease Date And Winter Sale
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Release Date And Winter Sale

Never Again - Soundtrack · published 20 Dec 2018, 18:25 UTC

All newsPlayers around this dateRead on Steam

Dear friends! I want to tell you about the stage of development of the game, because I haven’t released updates for a long time and there was little news from me. And also I want to tell you about the winter sale and subsequent sales before the full release.

Now the development is at a stage where I can’t tell much about the game because of the spoilers and I have already gone far from the final of the second Chapter to make another update which fixes minor bugs, not to mention the fact that the final of the second Chapter was redesigned in favor of a more logical and coherent narrative.

It was also decided to add a few new mechanics one of which I was asked to do for a long time. You can climb on chairs to reach objects that are too high. Finally it will be possible to get closer to the suitcase in the first room and finally understand that without dad it still can’t be lowered :D

The rest of the moments before the release I will keep a secret to surprise you more. I'll just attach a couple of intriguing gifs!

Winter sale begins on Steam and it will be the penultimate to the full release of the game which is scheduled for March (the exact date yet). I hope everything will be according to plan. Now you can buy the game with 50% discount and it will be much cheaper than the full price in March, because according to the rules of Steam after the price increase when you exit the "Early Access" I won’t be able to make a discount in honor of the release. By purchasing the game now you will save about 70% of the full price and help its promotion!

When I released the game in the "Early Access" I didn’t think it would last for a whole year and a half but the game turns out better than my wife and I imagined at the very beginning of development. Of course I want to finish the game as soon as possible but even more I want to make it as high quality as possible. Before the "Early Access" we did the game for 2 years and in total develop it for almost 4 years together, me and my wife Inna. Until now we aren’t exhausted and we have preserved a huge enthusiasm. If you knew how much we want to share the ending and the whole story of Sasha Andres with the world, this will keep us until the very end.

Merry Christmas and happy New Year!
When a story becomes History.
Never Again.

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