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RktcrNewsRktcr for Robots (coming soon)
Community

Rktcr for Robots (coming soon)

Rktcr · published 22 Aug 2016, 02:40 UTC

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Rktcr has always been a game about your computer helping you to conquer some very difficult challenges. With the next update, I hope to allow you more flexibility in how it provides that help.

With "For Robots" enabled, you'll be able to connect to Rktcr with your own code (over a standard TCP socket). At present, each script that connects to Rktcr gets the ability to explore paths and draw to the screen. I'm planning to add the ability to intercept player controls and read level state.


This was produced by a script that runs random paths and plots a line segment where the vehicle ends up. Perhaps not very useful, but definitely somewhat pretty.

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Community25 Sep 2016Rktcr For Robots (out now)As of right about now, you can select "for-robots" in the Rktcr > Properties > Betas panel in Steam to get build 3.4 of Rktcr. Having opted in to this branch, you will now have the option of starting Rktcr with "For Robots" scripting support. You can find documentation and some example scripts to get started with in the 'for-robots' directory. (Rktcr > Local Files > Browse Local Files) (NOTE: t…Community30 Apr 2015Learn To Play Series UpdatedI've updated the Learn to Play Rktcr video series -- it's now higher resolution with much better sound. If you're having trouble getting into the game, or just want a preview of some interesting tactics, this series might be right for you. Full Playlist: And, for the curious, the old version of the series is here: