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Knights WithinNewsPatch Notes (373)
Game update

Patch Notes (373)

Knights Within · published 26 Apr 2026, 20:59 UTC

All newsPlayers around this dateRead on Steam

New

  • 2 new gadgets

Updates

  • Gadgets now unlock active tiers of gadgets held on mission survival (previously only unlock the next unknown tier). If the tier held is already unlocked the next one is still unlocked as per normal.

  • Damage type buff update (Flurry, Pressure, Static, Scorch, Crystallize)

    • Stacks cap reduced to 20 (was 50)

    • Now grant 1% Rending/Concussive/Voltaic/Molten/Glacial damage per stack

    • Now only send the relevant projectile (Dagger/Pulse/Shock/Ember/IceShard) if you gain a stack while already at max stacks

    • The intent here is to simplify the default buffs so that I can use them as a pseudo ‘energy/ammo’ for each damage type. Expect these buffs to show up in many more places in the future.

  • Any gadgets that previously disabled the base damage type buff functionality now just add extra functionality to it:

    • (Lightning Rod) consumes stacks to send shocks on weapon hits dealt or taken

    • (Rimeguard) adds damage resistance and consumes stacks to send ice shard on hits taken

    • This means you are now picking between base damage type damage or the extra perks from the gadget. Builds that prioritize then generation of the buffs can sustain both

  • (Pulse Gauntlet Gadget) Reworked to use Pressure stacks instead of it’s own ‘ammo’

  • Path of the Brutal

    • Skill 5 replaced with skill 4, now hits all enemies around you and the radius now increases with perk range properly.

    • New skill 4

  • Path of the Impulsive

    • Skill 3 and 4 switched

    • Skill 4 replaced

  • Path of the Marksman

    • Passive stack gain improved to every 0.75s (was 1s)

    • Skill 3 replaced

    • Skill 4 replaced

  • Path of the Reaper

    • Skill 1 replaced with skill 4

    • New skill 4

  • Path of the Skirmisher

    • Skill1 replaced with skill 4

    • New skill 4

  • Enemy optimizations. CPU bound rigs should see improvement during large hordes.

Fixes

  • Added extra prerequisites to try and help the splash screen freezing issue?

More from Knights Within

Other announcements

All news
In-game event7 Sep 2026Gadgets 3.0 - Patch Notes (388)It’s clear that gadgets is one system I’m still not happy with and trying to improve. This update aims to improve these things: · While cool in theory, I really didn’t like how unlocking blueprints, and then still having to upgrade/roll those blueprints in mission felt. This update solidifies the feel that unlocking a blueprint means you have the tech to use forever in the future (as long as yo…Game update30 Aug 2026Patch Notes (387)Fixes · Fixed one instance of clients in multiplayer causing a hang during boss arena loading · (Trying to) fix one instance of not being able to join a friend’s lobbyGame update23 Aug 2026Patch Notes (386)Updates · While an objective is active, other objectives’ 3D markers only show within TacInfo · Menu visual updates · Landscape texture improvements · Increased Archers, Gunners and Sorcerer’s accuracy reduction when firing through enemies