Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Paresis® IINewsPatch Notes for Demo Version 1.1
In-game event

Patch Notes for Demo Version 1.1

Paresis® II · published 15 Apr 2026, 20:30 UTC

All newsPlayers around this dateRead on Steam

Patch Notes Version 1.1


Content

  • Added more details to death screen.

  • Made all the doors interactable and can now be unlocked with keys.

  • An icon will now appear when items can't be collected or used until you complete or have something else.

  • Tutorial for items section has new info about icon.

  • Changed saferoom appearance.

  • Safe room has better theme sound.

  • "Investigate darker world" objective has changed to "investigate bathroom."

  • Fuse box kitchen puzzle has the locations where the fuse provides power on a door that has been added to the object.


More to Come

I want to thank everyone for the support and feedback regarding this project. I have many changes planned for the days to follow, as well as, major changes. Some of these changes would include the items and keys section, within the safe room, to disappear once used. This should clear any confusion as to what items you currently have.