Welcome to a new update! This sprint has been focused on preparing the demo experience, improving progression systems, and adding new features both inside and outside the game. Here’s everything we’ve been working on.
We’ve been working for some time on getting the game ready for a demo before the next Steam Next Fest.
The upcoming demo will include: tutorial system, Raider unlock system, and Battle Pass progression. Player progress will also be saved and carried over in the future, so nothing you earn will be lost.
We continue making progress on the rewards and Gacha system:
Players will be able to earn rewards through the Battle Pass and different sequences. Rewards include skin fragments, currency, and cosmetics. We have also improved the reward opening sequences, making them more dynamic and satisfying.
The Gacha system is now integrated with the backend and fully working in-game!
The cosmetic system keeps growing and includes skins, chromas (color variants), and sprays.
The tutorial system keeps improving and now covers the full early player experience.
It includes analytics tools to understand how players interact with the game and detect possible improvement points.
We have also implemented a new progression flow: the game starts simple, and new mechanics are unlocked as you progress. This system is fully implemented and currently in testing and balancing.
The game is now fully playable with a controller: all menus and screens can be navigated using a gamepad.
We’ve added important social features: Steam profile integration (name and avatar synced), friends system, the ability to see what your friends are doing in-game, invitation system (invite friends directly, even if they are not playing), and a join system to access your friends’ matches directly from the interface.
Upgrade and progression menus have been redesigned to be clearer and more organized.
We have also improved the navigation structure and character upgrade systems.
We are working on new skins and chromas, including:
Desert-themed skins
A “pro player” style skin
Improvements to existing enemies
New variants integrated into gameplay
We’ve made important improvements to character presentation:
Animations in the selection screen
Preview and overview screens
We continue working on multiple planets, including improvements in:
Collision systems and enemy placement
Greater variety and atmosphere
This sprint has brought us much closer to a complete demo experience, with key systems already implemented and working: progression, rewards, tutorial, and social features.
➡️ Don’t forget to add Raiders Rise to your Steam wishlist ➡️ Join our Discord and take part in upcoming playtests
See you in the next update — and until then, keep raiding! 🚀