Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
s&boxNewsUpdate 26.03.11
In-game event

Update 26.03.11

s&box · published 11 Mar 2026, 15:40 UTC

All newsPlayers around this dateRead on Steam

A new update has been released, you can view the full changes on our blog post.

https://sbox.game/news/update-26-03-11

Here's some highlights from the blog.

Rendering Optimizations

We've made some rendering optimizations this week, Screen Space Reflections is using indirect dispatches now, the GPU is feeding it's own commands, if you have this component enabled in your scene and just have rough surfaces it should have functionally zero cost now.

In a fully reflected scene you can see good improvements as well, our benchmarks SSR is down about ~0.4ms on average, whereas depth of field is down about ~1ms.

Ugc Improvements

As part of adding spawnlists to sandbox, we needed to add some more features to our Storage/Ugc system.

You can now query for authors, specific workshop packages, and reupload workshop items instead of only publishing new ones.

Crashes

Last week we reported that our crash rates are down.

That was fake news, we were tricked by our backend which wasn't recording the stats correctly. Turns out crashes are even slightly up, hovering around 4%, which is obviously too high.

We dropped a new batch of crash fixes this week that should bring that number down and will continue looking into it. Stability & Performance remain a primary focus while gearing up for the release.

You can hold us accountable and track our progress via

https://sbox.game/metrics/stability

Sandbox: Grid Snapping

Read more on the blog!

More from s&box

Other announcements

All news
In-game event8 Sep 2026Update 26.09.08A new update has been released, you can view the full changes on our blog post. 2D Physics s&box now has 2D physics, powered by Box2D (yes, like Box3D). Switch the physics mode in your scene settings and bodies will simulate in the XY plane, using the same physics components and APIs you already know instead of having a 2D and 3D API split. Open Video Game Jam The Game Jam III has begun with a…Community4 Sep 2026Game Jam IIIThis is our third game jam. This time we have a £50,000 total prize fund up for grabs. The way our jams run have now changed. On the 4th September we'll announce the theme and you can submit your games. Users will be able to nominate your game. On the 28th September the 5 games with the most nominations will go into the finals. Each day the one with the fewest votes will drop out until there ar…In-game event1 Sep 2026Update 26.09.01A new update has been released, you can view the full changes on our blog post. New Main Menu I am aware that us re-doing the menu is a meme at this point, but the main menu has once again been rebuilt. The common complaint we get is that there are no good games. I think there are good games but we're not sufficiently putting them in front of people . Their instinct is the click on the server b…