Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Koltera 2NewsWorkstation Rebalance, Dungeons Disabled, and more ⚖️ Koltera 2 Patch 1.5
Game update

Workstation Rebalance, Dungeons Disabled, and more ⚖️ Koltera 2 Patch 1.5

Koltera 2 · published 10 Mar 2026, 20:04 UTC

All newsPlayers around this dateRead on Steam

I want to start off with saying this will be a pretty significant patch. All workstations have been rebalanced in a few different ways. Many recipe costs have been nerfed. Durations have shifted around. Experience curves now increase for the most part as you progress in a workstation (versus many recipes giving 2xp/second). There's still going to likely be tuning to better consider the resources being inputted, but I think this will put everything in a more stable place to work off of in the future. As a side note, when reading the XP/Sec changes, this is just the result of duration and experience changes. I made some items much quicker to craft to help with bottleneck issues, such as coal.While I'd love to have refunded the differences on things already crafted, there is no historical data to cleanly be able to do that. But there should be a lot more stability going forward and hopefully these changes make crafting more accessible. I've also disabled the Dungeon and the resources around it for now. The costs to get there were outrageous (level 90 in a few gathering skills) and the mechanic was a expedition+ style mechanic. I want to deliver something fun and engaging in a different way after all the hard work to get to it. I have ideas to repurpose the current dungeon mechanic into a more active way to gain experience early and a few various loot items. I'll need some time to implement those systems.Lastly, T4/T5/T6 creatures had outrageous costs, so I was able to rebalance those to be much more in line with the curve I am aiming at. Dungeons being disabled do not stop you from getting to the end game now as well. Here are the patch notes:
- Disabled Dungeon Key crafting for now
- Disabled Dungeon mechanic for now, so that I can rework it completely
- Swapped Dungeon Dust digging activity with key fragment, to make dungeon rune crafting accessible earlier
- Swapped Memory orb exploring activity with geode, to make dungeon rune crafting accessible earlier
- Renamed Dungeon rune to Chronicle Rune
- New descriptions for many workbench items
- Added confirmation popup when upgrade in the awaken tree to avoid accidentally upgrading
- Changed awaken tree tooltip text sizing to be bigger
- Changed max flower level to 6
- Fixed issue where task board wasn't utilizing items from digging, farming, or fishing...Recipe Changes (There MAY be inaccuracies in these somewhere with how much was changed)Planks
- Log cost changed 16 -> 4
- XP/Sec changed 2 -> 1.125Leather
- Hide cost changed 16 -> 4
- XP/Sec changed 2 -> 1.25Bucket
- Planks cost changed 64 -> 4
- XP/Sec changed 2 -> 1.5Water Bucket
- Water Vial cost changed 4 -> 2
- XP/Sec changed 2 -> 1.125Bowl
- Planks cost changed 64 -> 4
- XP/Sec changed 2 -> 1.75All Pure Essences
- Raw Essence cost changed 1000 -> 512
- XP/Sec changed 2 -> 5Helmet
- Bar cost changed 512 -> 16
- XP/Sec changed 8 -> 3Chestplate
- Bar cost changed 512 -> 32
- XP/Sec changed 8 -> 3Boots
- Bar cost changed 512 -> 16
- XP/Sec changed 8 -> 3Armor Set
- Planks cost changed 128 -> 16
- XP/Sec changed 1 -> 2Type Stones
- Pure essence cost 64 -> 4
- XP/Sec changed 1 -> 5
- Level requirement changed 70 -> 65Dungeon Rune
- Dungeon Dust cost changed 128 -> 32
- Stone cost changed 128 -> 64
- Memory Orb cost changed 128 -> 32
- XP/Sec changed 3 -> 4
- Level requirement changed 80 -> 60Infinity Stone
- Type Stones cost changed 16 -> 1 each
- Added Night-Shard cost of 64
- XP/Sec changed 4 -> 8
- Level requirement changed 90 -> 80Coal
- All Wood cost changed 16 -> 4
- XP/Sec changed 2 -> 1All Bars in Furnace
- Ore cost changed 32 -> 16
- XP/Sec changed across most
- Sell costs changed across mostCooked Meat
- XP/Sec changed 2 -> 0.5
- Sell value 5 -> 2Flour
- Leather cost changed 4 -> 2
- XP/Sec changed 2 -> 1.625
- Sell value 20 -> 25
- Removed water bucket from costCooked Fish
- XP/Sec changed 2 -> .75
- Sell value 5 -> 3Spices
- Thyme, Basil, and Rosemary changed 8 -> 2
- XP/Sec changed 2 -> 3
- Sell value 300 -> 110Cooked Meat Chunks
- Cooked Meat changed 8 -> 4
- XP/Sec changed 2 -> 1
- Sell value 45 -> 10Cheese
- XP/Sec changed 2 -> 1.25
- Sell value 115 -> 125Veggie Mix
- XP/Sec changed 2 -> 1.75
- Sell value 100 -> 15Meat Stew
- Cooked Meat Chunks changed 8 -> 4
- Spices changed 2 -> 1
- XP/Sec changed 4 -> 3
- Sell value 500 -> 235Bread
- Flour changed 4 -> 2
- Sell value 300 -> 125Cheeseburger
- Bread changed 1 -> 2
- XP/Sec changed 2 -> 2.5
- Sell value 500 -> 380Canned Food
- Main Food changed 1 -> 8
- XP/Sec changed 2 -> 2.75
- Sell value 150 -> 125Cooked Crab
- XP/Sec changed 2 -> 3
- Sell value 30 -> 25Carrot Cake
- Xp/Sec changed 2 -> 7
- Sell value 350 -> 600

More from Koltera 2

Other announcements

All news
Game update1 Jul 2026Hide Creature Descriptions for now 👻 Koltera 2 Patch 5.4Creature descriptions have been hidden, due to unfinished writing for now. There's been too many concerns/reviews over it and I didn't think flavor text would turn people away so I think it's best to not include it until it's finished. If it gets finished, I will re-enable the descriptions.Game update2 Jun 2026Buffs, Descriptions, and More 🦬 Koltera 2 Patch 5.3- Increased Sanctuary Buffs to Experience - Increased the base XP from the last few actions in each skill to speed up the end game - Fixed typo with where snow is found - Added 12 creature descriptionsGame update14 Apr 2026Bug fixes, Balances, and Descriptions ✏️ Koltera 2 Patch 5.2- Added descriptions to Chroma, Sunny, Mizu, Ranger, Baabaa, and Dinkee - Added clairty to expedition text to show you need a certain amount "MORE" to unlock the next expedition - Fixed Runic Logs not being able to coalify - Fixed issue when you switched focuses in dungeons, it retained the tier allowing people to cheat things they shouldn't be able to - Fixed font size in creatures selection o…