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The Walking TradeNewsDay 3 Patch - More Fixes. It’s Coming Together!!
In-game event

Day 3 Patch - More Fixes. It’s Coming Together!!

The Walking Trade · published 7 Mar 2026, 13:14 UTC · build 22243645

All newsPlayers around this dateRead on Steam

Thank you again for your support and suggestions! As a solo developer it’s so hard to build and play enough to encounter some of the issues you guys have been finding, so this continuous feedback has been so good. I’ve been fixing more bugs so here is another update.

Bug Fixes

  • Staff members should no longer attack each other when accidentally hit by a fellow staff member.

  • Staff members will no longer damage each other if they accidentally miss their target.

  • Staff and customers will no longer take damage or get trapped in Bear Traps.

  • The Hulk Helper will no longer take damage from Barbed Wire, Spiked Wall or Bear Trap defenses.

  • Fixed an issue causing workers to sometimes get stuck when asked to defeat a zombie horde or scavenge a location.

  • Unlocking world landmarks will now be more stable and less likely to lock. Re-opening the world map should unlock any landmarks that should already be.

  • Fixed Flimsy Wooden Shelves locking when being put in the Shredder.

  • Items won on Dr Gib’s game should not despawn overnight if left just outside the back door.

  • Moved the security store standing position to no longer block the open/close switch.

A lot of security staff improvements, I’m also taking suggestions on how to improve security role further. In the next patches I’ll be looking at cleaners, their behaviour is more complicated to fix.

Many have also asked about what’s next after the fixes so I’ll be doing a roadmap when things calm down and players are happy with 1.0!

Make sure you are on 1.0.5 for these changes (Sometimes a steam log out, log in is required to get update)

More from The Walking Trade

Other announcements

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In-game event20 Aug 2026The Walking Trade - Patch v1.1.13Hey guys, it’s been a hot minute since the last patch as September’s Rooftop Farming update grows closer and closer. That patch was intended to bring a couple of improvements and quality of life players have asked for for a while, but, I’ve decided to push them early. Improvements · All shelves can now be configured to set dedicated items on them for the Cleaners to follow. If this is not set,…Game update2 Jul 2026The Walking Trade - Accessibility Hotfix Patch v1.1.12Bug Fixes · Fixed a major issue causing the player to slide around when doing an action that removes movement. Improvements · Corpses will no longer collide with the player during the looting animation. Super busy day! As always, if you still have this issue or new issues introduced please let me know asap. Most notably, if you find a situation where your player is still sliding around uncontro…In-game event2 Jul 2026The Walking Trade - Accessibility Patch v1.1.11I swear physics will be the death of me. Thank you all for continuing to give me vital feedback on the state of the new physics update in the game. As well as some needed physics fixes, I have added some requested accessibility features to the settings menu. Accessibility Features · Reduce Flashing: Reduces light flashes within the game. This includes muzzle flashes when shooting, bullet impact…