Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
NotmadsNewsNotmads Has a New Visual Direction
Community

Notmads Has a New Visual Direction

Notmads · published 23 Feb 2026, 10:15 UTC

All newsPlayers around this dateRead on Steam

Notmads is evolving.

Over the past months, I’ve been refining the visual identity of the game to better match its tone, world, and long-term vision. Today I’m excited to share a refreshed brand direction, including a new logo and updated graphics across the project.

This shift represents a clearer artistic path for Notmads. The goal is cohesion — from the logo to the UI, from environments to overall atmosphere.

There is still work to do, particularly on the art side. Some assets will continue to be improved, replaced, and polished as development progresses. The focus now is to elevate visual quality as much as possible before Early Access — and to keep improving steadily throughout Early Access with player feedback.

Notmads is growing, and this is an important step in shaping its identity.

Thank you for being part of the journey.

More from Notmads

Other announcements

All news
Game update4 Sep 2026Alpha Update 0.6.6This is a small update focused mainly on inventory stability and a few save system improvements. I made some internal changes to the inventory system, so please let me know if you notice anything unusual with the inventory or quick slots! :) Changes, Fixes & Improvements · Improved how item quantities are calculated for quick inventory slots. The previous implementation may have contributed to…Game update23 Aug 2026Alpha Update 0.6.5My main focus over the last few weeks has been 0.7.0 , which will include the remaining main storyline quests for the first island, along with some of the new content and systems required for them. The version 0.7.0 will still take some time to complete, but in the meantime I'll continue releasing smaller patches like this one to address feedback, fix issues, and make improvements that don't ne…Game update13 Jul 2026Alpha Update 0.6.4This update focuses on improving the overall feel of combat based on recent player feedback. There is still more work planned, but I wanted to release these improvements early so players can try them and share their thoughts. One important change affects projectile skills. These skills are cast from the player's visible hands, or from the equipped staff, so if a hand is behind a wall, the proje…