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Squars: Incremental DefenseNewsWeekly #39 (02.01.2026 – 08.02.2026) - Version 0.2.0 is out!
Community

Weekly #39 (02.01.2026 – 08.02.2026) - Version 0.2.0 is out!

Squars: Incremental Defense · published 9 Feb 2026, 15:37 UTC

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Version 0.2.0 IS LIVE!

You can play it right now as Squars Playtest and tell me what you think! I really appreciate your feedback!

This week (apart from my car breaking down) went great! I barely managed to send the Demo version build to the review. Fingers crossed 4 days is enough time to get it reviewed and there will be no hiccups 🤞

v0.2.0:

I am really proud of the result! This version contains 2 massive changes:

  • Ship Core Modules that you can find during the game and insert them to your Ship’s Core. Modules are boosting many of your stats, including raw damage output, energy gains, buildings health and so on! On top of that, you can upgrade them many times (depending on their quality) and arrange them in the best way possible to ensure maximum gains! Just be aware of Core Stability Level and look out for modules that actively help you boost it!

  • A new map divided into chunks lets you explore in the direction you find most interesting or strategically valuable, for instance, to make the path of the enemies longer. Use up click charges to power up orbital strikes dispensing that nasty black fog and look out for Energy Pools for that sweet bonus energy gain!

What’s next?

Now, with this huge update behind me, I plan to focus on bugs squishing, QoL improvements and overall “squarification” of the game (there are many things that are not as square as I would like them to be). This is all for the preparation for the Steam Demo Fest and later on Tower Defense Fest, which happens to be one month after another.

New game trailer as well as Devlog #1 is back on the todo list as I made some significant changes - I feel like the newest trailer is no longer portraying the game correctly and as for the devlog - I am approaching the first full year of Squars development fast so I think it’s about time!

Most importantly though, I will take the next week lightly. The last couple of weeks were very productive and very tiring. I can feel them taking a toll. Remember to treat yourself nicely!

And that’s it! More updates to come, stay tuned for the demo and leave me a comment! As always, have a great week!

Changelog below 👋

📜 CHANGELOG (02.01.2026 – 08.02.2026)

  • Ship Core’s Modules are out!

  • Map Chunks are out!

  • Loading screen before starting the run

  • Core Stability will affect overall Core performance for now

  • Added cancellation token to wait for signals in the code

More from Squars: Incremental Defense

Other announcements

All news
Game update24 Aug 2026v0.5.5Howdy! I am bringing you more changes with v05.5 : · Squarnon attack cooldown and range nerf and capped at higher levels · New building placement indicators · Squarnon'center square is now purple/pink for better visibility It is now easier to go for lategame highscores. Enjoy!Game update16 Aug 2026v0.5.4Howdy! Another small update from me :) · Threat counter bounce on threat change · Added shortcut for buildings · Charges Battery and Wall are unlocked from the start · Added x2 speed buttonGame update15 Aug 2026v0.5.3Hello there! Some small fixes for current demo before v0.6.0 with some major changes :) · Droplets can now be picked up when laying on locked map chunk. · Fixed Battery translation. · Fixed Fancy Cursor toggle not being respected at the start of the game. · Scrollbars in Upgrades scene are now working. · Projectiles will no longer fly through whole map. They loose speed now.