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NOMIANewsUpdate v0.9.2
In-game event

Update v0.9.2

NOMIA · published 4 Feb 2026, 17:02 UTC · build 21781948

All newsPlayers around this dateRead on Steam

The story continues!

Certain statuses are now a bit more clearly communicated: Vulnerable/Parry draws an overlay on the unit, and Stable/Unstable shows a brief message when they change knockback.

I've also ironed out a few bugs: all Memories that activated on defeating an enemy now work again, certain mid-story scenes have the right sprites now, and a few typos or unclear descriptions have been fixed here and there.

From here on out, I'll be prioritizing further story updates and gamefeel improvements to lead up to the 1.0 release.

CHANGELOG

v0.9.1 -> v0.9.2

BUG FIXES

  • Fixed Memories that activated on defeating a unit, such as Butterfly's Armour Laces.

  • Fixed unavoidably exiting the keybinds menu when binding a "Back" key.

  • The banners on the sides of the memory draft menu now have tooltips that say "X's Build" rather than "X's Memories".

  • Fixed Hawk having the wrong sprites in a certain story scene.

  • Fixed another character having the wrong sprites in a certain story scene.

  • Fixed mid-run cutscenes appearing too quickly after a realm shift.

  • Fixed typo on Strength of the Fifth's path choice description.

STORY

  • Implemented Act II Scene IV.

  • Added lore entries unlocked by the above scene.

VISUALS

  • Added unit overlays for Vulnerable and Parry.

  • Damage text now notes when Fragile or Sturdy changes damage.

  • Added popup text for when Stable or Unstable changes knockback.

  • Splitter enemies no longer show damage numbers for halving HP from splitting.

  • Slightly shortened and darkened text when a status effect wears off.

  • The run summary screen now pins itself to the bottom when unveiling unlocks.

  • Timing between damage numbers has been extended slightly.

AUDIO

  • Cards, Memories, and Items now have different mouseover sounds from each other.

  • Replaced sounds for starting and ending cutscenes.

QUALITY OF LIFE

  • Card effects on other cards are now noted in the battle log.

  • Memory effects on cards are now noted in the battle log.

  • Replaced the "-" with "x" on certain menus so the button is more noticeable.

  • Added a clearer tooltip when trying to use an item with a menu open.

  • Added a clearer message when trying to play an empty reload card.

CARDS

  • Cricket's Sneak Attack now Exhausts.

  • Crow's Eclipse now self-inflicts 2 more Fray rather than Overheating for 2.

MEMORIES

  • Impetus's text now clarifies that the GP cost reduction only lasts for this turn.

ENEMIES

  • Splitter enemies that start with special behaviours now also copy their special behaviours to their clones.

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