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tModLoaderNewsDecember 2025 Stable Update
In-game event

December 2025 Stable Update

tModLoader · published 1 Dec 2025, 18:24 UTC · build 21010505

All newsPlayers around this dateRead on Steam

Hello everyone! It is time for the December 2025 Stable Update.

But first, here is a collage of new mods released this past month. There were over 300 new mods this month! Have you tried any of these mods yet? Find any hidden gems? Be sure to regularly check the workshop for newly released mods, we're positive you'll always find something fun and interesting to try out. Click here to see the most popular new mods from this month.

We are grateful for the massive amount of community participation in developing and testing new features each month.

This month's release contains various bug fixes and smaller features. We've fixed several regressions related to the liquid rendering fixes from last month and fixed some UI inconsistencies and errors. For modders, this month's release includes support for custom pressure plates along with new hooks for tile interactions, as well as new hooks for custom armor set shadow effects and transforming the full player rendering.

Modders: As usual, we'd like to encourage modders to test out new tModLoader features on the preview branch if they are relevant to your mod. Major features in preview are announced in the preview-update-log channel on our Discord. We encourage mod makers to experiment with these and other new features on the preview branch and provide feedback this month so that they are ready for the stable release next month.

If you are having issues of any sort, definitely don't hesitate to check out our FAQ on GitHub or reach out to us at our Discord.

Changelog


The following is a list of the most noteworthy changes made for this release. As a reminder, modders should consult the Update Migration Guide to see how to adapt to the new changes.

Major Changes

New Features


JavidPack: ModPlayer.DrawPlayer hook to facilitate custom player "shadow" visuals
Tyfyter: (Mod|Global)Tile.HitSwitch and (Mod|Global)Tile.SwitchTiles hooks, as well as PressurePlate tile set

API Changes


JavidPack: Preserve backwards compatibility for MonoMod hooks when a method receives a new overload, inherit Obsolete from origin method
Stephen Thiebaud: tModLoader-provided references will no longer be copied to mod output directories (/bin folder), reducing disk usage for mod developers
JavidPack: (ModTile|ModWall).PlaceInWorld now called based on what is actually placed, not Item.createTile/Wall

Bug Fixes

Quality of Life and Other Fixes


JavidPack: Fix housing UI issue with over 99 town NPCs
Kevin Pugliese: Fix other players' chat bubbles while in reverse gravity
JavidPack: Clarify redownload missing mod message and buttons
Stephen Thiebaud: Fix lots of liquid rendering edge case bugs
Ivan Ortiz: Fix another liquid rendering bug with slopes
Stephen Thiebaud: Fix another liquid rendering bug near edges of map
Mirsario: Restore lost TileID.Sets.Snow tile framing logic
Mirsario: Follow-up to "Fixed deallocation crashes in libnfd"

API Fixes and Changes


JavidPack: Update MonoMod to 25.3.2 (Fix race condition when updating executing ILHook, the "Referenced cell no longer exists" issue)
Mirsario: Main.CurrentPlayerOverride is now thread-local, fixing potential multi-threaded issues
Qther: tModCodeAssist: Support even more ID fixes
JavidPack: tModCodeAssist: Preserve whitespace and comments for ID fixes

Other

ExampleMod and API Documentation


JavidPack: Clarify ModPlayer syncing and more documentation
Mirsario: Improved ExampleCustomCurrency example

Localization


ayuyoiM and Cyrilly: Chinese 1, 2
RazzSG: Russian

We would also like to mention that we have volunteers translating our monthly release announcements into several other languages. If you would like to help translate these announcements into a supported language, please reach out on Discord.

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