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Fortune AvenueNewsFortune Avenue v0.46.0: Revamped interface and custom rules
Major update

Fortune Avenue v0.46.0: Revamped interface and custom rules

Fortune Avenue · published 17 Sep 2025, 14:21 UTC · build 19556081

All newsPlayers around this dateRead on Steam

Hey everyone!

v0.45.0 released in June 2025 was pretty well received. You seemed to enjoy the addition of new rules, cards, and content. It felt good to see that we were heading in the right direction.

For this v0.46.0, I've only worked on elements from the official roadmap and your feedback. I try to stay responsive to what you tell me, even though I can't always implement everything at once.

Interface and ergonomics


I've added a few small improvements that should make the experience a bit smoother. There's now a button to change camera behavior directly from the game screen. It's a small detail, but it saves you from digging through the options every time.


The other addition is a screen that lists player actions during the game. Several of you mentioned that it was sometimes hard to follow what was happening, especially when someone took time to play. I hope this will help make things clearer.

It's not revolutionary, but it should improve day-to-day gaming comfort.

Teams and stability


On the teams side, I've made some adjustments. Team numbers are now visible, which should avoid confusion about who's playing with whom. I also reworked the team game loading system because I noticed some synchronization issues.

I fixed a pretty annoying bug that could lock up the game when a player ran out of money. It wasn't frequent, but when it happened, it was really frustrating.

For those using the experimental OpenGL renderer, I solved the issue that prevented properly distinguishing the board from the scenery. I know you're not many using this option, but it might as well work correctly.

Customization


This is probably the most interesting part of this update. You can now create games with completely custom rules. It took me a while to implement this properly, but I think it's going to open up quite a few possibilities.


I've also expanded the dice choices available when creating a game. Nothing extraordinary, but it gives you a few more options to customize your sessions.

Another small improvement: you can change the game board directly during play. This was requested by several players, and even though it seems minor, it can be handy for testing different environments.

Oh, and I fixed a small detail: now when the ice pack melts through voting rules, the boat properly appears on the wheel of fortune. It's the kind of thing you don't necessarily notice, but it deserves to be done correctly.

What's coming next


For the next update, I'm going to focus entirely on lobby stabilization. I've spotted a few minor bugs lingering around, and I think it's better to deal with them now before adding new features.

Nothing dramatic, but I prefer the experience to be stable for everyone. It's less exciting than adding content, but it's necessary.

Fortune Avenue continues to progress on schedule for early access. I'm sticking to my roadmap without any particular delays, which allows me to take the time to do things right.

Thanks to everyone who continues to play and give me feedback. It really helps me improve the game in the right direction.

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