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Tower DominionNews⚔️ PATCH NOTE 0.74 ⚔️
Community

⚔️ PATCH NOTE 0.74 ⚔️

Tower Dominion · published 13 Mar 2025, 19:23 UTC

All newsPlayers around this dateRead on Steam

Greetings, Soldiers! 🫡
Up until now, we’ve been sharing our patch notes with our amazing Discord community, but we want to make sure everyone stays in the loop! From now on, all patch notes will be posted on Discord, reddit and our Steam page so you can easily keep track of the latest updates, improvements, and new content.

Patch 0.74 is here, and it's a big one! It contains lots of balance changes, but most importantly, new translations for the following languages : English, French, Spanish, German, Portuguese, Russian, Korean, Simplified Chinese & Traditional Chinese.

Since two versions of the game are currently live, in order to clarify which changes affect which version, we will use this emoji (🪖) to indicate updates that apply to the Demo. Here are the full details:

⚖️ Balance Changes
🪖Increased chances to find Neutral buildings
🪖Decreased Puma - Quad-barrels cost to 450 from 500
🪖Decreased Super heavy pulse defense - Overloading cells cost to 4500 from 5900
🪖Decreased Retribution position cost to 900 from 950
🪖Decreased Retribution position - Interdiction protocol cost to 100 from 250
🪖Decreased Retribution position - Barrage protocol cost to 450 from 580
🪖Removed Retribution position - Forbidden explosives extra targets
🪖Decreased Retribution position - Forbidden explosives cost to 3500 from 4000
🪖Decreased Retribution position - Anti-swarm protocol cost to 2 from 4
🪖Decreased Durendal cost to 525 from 550
🪖Decreased Durendal - Exposed elements cost to 175 from 200
🪖Durendal position - Blessed machine no longer gives +5 Magazine
🪖Decreased Sturdy bunker - High ground expertise damage bonus to 100% from 150%
🪖Decreased Sturdy bunker - High ground expertise cost to 1250 from 2000
🪖Increased Salamander damage to 14 from 6
🪖Sanction cannon expertise now reads Immediately gain 3 doctrines
🪖Decreased Sanction cannon - Sanctified shells damage to 200% from 400% and cost to 1350 from 3700
🪖Medium mortar - Lateral pivot system now reads +8 Range, +200% Damage and Rate of fire
🪖Light mortar - Improved sights now reads +2 Range
🪖Decreased Zone command cost to 125 from 250
🪖Decreased Zone command - Proximity radar cost to 150 from 200
🪖Decreased Zone command - Heavy Vencedor cost to 50 from 100
🪖Decreased Zone command - Reaper cannon cost to 125 from 200
🪖Decreased Howitzer Slovek cost to 850 from 1100
🪖Decreased Howitzer Slovek - Triple barrel cost to 2700 from 3800
🪖Decreased Howitzer Slovek - Long barrel cost to 2000 from 2300
🪖Howitzer position - Triple barrel now reads +300% Rate of fire
🪖Warwolf - Cybernetic loaders now reads +100% Damage and Rate of Fire
🪖Warwolf - Easy access now reads +50% Rate of Fire and Reload speed. Double if at height 0.
🪖Decreased Warwolf - Warden protocol cost to 600 from 700
🪖Decreased Warwolf - Cybernetic loader cost to 2 from 3
🪖Tactical Fortress - Gothic grandeur now reads +100% Damage and Rate of fire
🪖Decreased Tactical Fortress - Gothic grandeur cost to 7800 from 12000
🪖Decreased Overclocked cogitors damage to 850 from 2000
🪖Doubled C2 Mine launcher rate of fire
Increased Area Denial range to 6 from 4
Decreased Area Denial cost to 1400 from 2800
Bastion - Ammo storage now reads +50% Damage and Reload speed
Bastion - Ammo storage now costs 750
Decreased Bastion - Shooting floor cost to 850 from 950
Decreased Trevia’s smoke signal cost to 300 from 500
Increased Military academy chances to 6% from 2%
Increased Frag-launcher range to 4 from 3
Decreased Wing-mounted Barrage cost to 100 from 350
Decreased Wing-mounted Python cost to 150 from 550
Decreased Bastion - Simple design cost to 100 from 150
Decreased Ammo depot - Defense in depth I cost to 75 from 100
Decreased Ammo depot - Defense in depth II cost to 85 from 110
Increased Plasma fence HP to 3800 from 3500
Decreased Plasma fence - Unstable field cost to 2800 from 5500
Decreased Rampart missile silo - Warhead Victis cost to 5500 from 6500

✨ Additions / Improvements
🪖New translations

🐛Bug Fixes
🪖Fixed an issue with Durendal losing its explosion damage
🪖Fixed various text display issues
🪖Fixed various sound issue during collisions
🪖Fixed an issue with landmines not correctly slowing foes when the Scout hideout was upgraded to gain Slow

We know you've been waiting for better translations, and we truly appreciate your patience! If you spot anything that could be improved, please let us know. Thank you for your support, and stay strong, Soldiers! 🫡

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