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90 Minute FeverNewsTraining System Update
In-game event

Training System Update

90 Minute Fever · published 13 Mar 2025, 13:21 UTC

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Hi everyone

The release earlier this month updated the Training system to switch up the gameplay a little! The initial visible attributes are now mixed between the A and B options so that neither option begins fully revealed, meaning that you never have a complete option to pick initially. This increases the importance of using your training points wisely as there’ll no longer be a fully revealed option you can ‘safely’ fall back on.

We also tweaked the potential career paths of players by increasing the variance of training options throughout their careers, especially for older players. This means that there is potentially a lot more scope for some older players to retain their useability if the right options come along for them - again, meaning that using those training points wisely will become even more important.

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