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ArchtowerNewsArchtower v0.6.1.0 patchnotes
In-game event

Archtower v0.6.1.0 patchnotes

Archtower · published 3 Feb 2025, 16:01 UTC · build 17223854

All newsPlayers around this dateRead on Steam

Archtower v0.6.1.0 build is ready!
Free Demo updated as well.

v0.6.1.0 Patchnotes:

WHAT'S NEW


    -Alpha and Demo-
  • Health pots are graded every 5 levels (every Act), if the level of the pots is too low, raising them only replenishes half/quarter of the pot
  • Level grading system has also been added for skill resource potions-Only for Alpha-
  • New quest from the Gemcutter in the Clan's Domain
  • New perk “Energy Shield” (Lv 15, INT 55) (after the new quest of the Gemcutter)
  • New microquest from the Crystal Master
  • New class “Crystallist” (after the new quest of the Crystal Master)
  • New quest to unlock Crystallist's second skill
  • New type of companions “Battle Crysen”
  • New type of companions “Crystal-Guard”
  • New skill item, aka new type of companions “Crystal Explorer”
  • Added interface settings for companions
  • 3 new achievements
  • New quest location

CHANGES


    -Alpha and Demo-
  • Notifications about available upgrades do not pop up not only during combat, but also while enemies are chasing the hero
  • Potions have a default max supply of +1 (for energy, tricks, and stress), but drop slightly less often
  • Health pots and potions have a use/recovery animation, potions have a 1 sec cooldown
  • In the tower, the locked exits have chain locks on them
  • "Mysteries Of Mystic Cultists" quest, the description makes it clear which floor to go to
  • The spiked trap puts the player into combat status
  • Classes of the archetype “Scholar” with the trait “Militarist” can use trinkets
  • Auto Equip and Item Comparison settings moved to the General section
  • Interface info settings have been redesigned
  • Settings overall are more compact and should not clutter the logo as much
  • Level requirements for skill upgrades have been lowered to allow for a more free distribution when leveling up
  • For convenience, the inventory is closed when some items are successfully used
  • Rats and small gobloids can jump when attacking if their target is higher than them
  • Other minor changes-Only for Alpha-
  • Survival mode, after unlocking the Crystal Master, he shows up in arenas
  • Achievements for retiring heroes as a reward instead of crystals increase the retirement bonus of fame
  • Achievement “Honorable retirement” requires half as much
  • Quest “Zarkewar the Cryer”, now from the text of the quest it is clear where to go
  • Quest “Erganitte the Destroyer”, on the “Story” difficulty the elf hits less hard
  • Khasha's experiments require 40 Plant Parts instead of 50
  • Added mini-portraits to pet panels
  • Added camera freezing effect when freezing
  • Replaced sprites for some boosters
  • Other minor changes

FIXES


    -Alpha and Demo-
  • Some edits to localization text
  • Fixed long texts for skill descriptions and other things taking too long to show up
  • Fixed when the first-person camera would sometimes let you see what was going on behind the walls
  • Fixed the problem of hero getting “stuck” by walls at a low angle of movement to the wall
  • Other minor fixes-Only for Alpha-
  • Fixed bugs in the work of achievements for Reforging and Absorption
  • Fame for bosses in “Survival” mode has been reduced by 3 times
  • Stalker, fixed frequent jumping of the hound towards the owner after killing an enemy
  • Fixed incorrect level 20 treat healing (doesn't work for old items)
  • Poisoner, upgrade for defense ban did not prohibit shield blocking
  • Bugfix, sometimes shield blocking on mobs didn't work correctly
  • Oblivion Orb, when used, takes into account the talent point at 20th character level
  • Hound, the buffs on the pet panel used the wrong font
  • Fixed a rare weak bleed being applied to targets with body damage immunity
  • Fixed incorrect collisions when enemies attack a player in the air
  • Hound, bleed damage description in the skill window takes into account the dog's level increase from the 3 tier upgrade
  • Stalker, second skill opening quest, enemy chef has a named health bar
  • Hound, fixed getting stuck in walls when moving abruptly to the player
  • Crystals helpers do not fly above the ceiling when jumping
  • Bugfix, fixed crashing when pressing pause during transition between some locations
  • Bugfix, Firestarter, Fireball with auto-aiming now follows bosses too, not only simple enemies
  • Skill Master now sells all available Hound treats, not just the most expensive one
  • Other minor fixes

Watch on YouTube

https://store.steampowered.com/app/1837690/Archtower/

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