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Mind the VikingsNewsHotfix 0.5.0.5
Game update

Hotfix 0.5.0.5

Mind the Vikings · published 15 Mar 2018, 13:03 UTC

All newsPlayers around this dateRead on Steam

Freeze's are only acceptable during Midvinter

Here’s a hotfix that should fix the most immediate crashes and freezes you’ve been experiencing.

Fixed a crash that would happen when you went on an adventure
Fixed a freeze on game load
Fixed a freeze when you throw vikings into water
Fixed a freeze with vikings wandering around

Tweaks:
Torches and braziers now require a little less coal

Thank you all for being patient and understanding. We pushed ourselves a little too far with the day/night patch, and Danny is currently experiencing some burnout, so we are forced to slow down and lick our wounds for a short while before picking up speed again.

Thank you for helping us develop this amazing game!

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In-game event12 Jul 2020Save and LoadThe patch is quite self-explanatory. I also added some new UI to the main menu, load screen and of course the save game framework. Save games are NOT going to be guaranteed to work across big patches. Atleast until we are out of early access. Ensuring compatability is a large amount of work and I decided it was not worth it for now. Next up I plan to fix a few bugs you guys have been reporting,…Major update31 May 2020Back with a vengeanceJoin our discord! Going solo this time, it's been really hard getting to this point, but finally I feel like i have the start of something great that is ready for Early Access. Its still quite buggy, but stable enough to be in early access. There are way too many changes to list off, and i've probably forgotten hundreds of small things i've changed, added or removed. But the biggest changes of…Community25 Sep 2018WE ARE GOING ON VACATIONSo i've been meaning to make this announcement for a while. I've finally decided to just do it. WE ARE TAKING A LONG VACATION! Both me and danny are completely burnt out and stressed out of our minds. We have tried for so long to just survive, and kept releasing sub-par patches and slowly tried to ramp up production. But after very long discussions we have decided that this is the wrong way to…