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After the EmpireNewsPatch Notes - 1.0.6
Game update

Patch Notes - 1.0.6

After the Empire · published 14 Apr 2017, 02:35 UTC

All newsPlayers around this dateRead on Steam

Balance changes
- Multiplied the cost of improving Civic Buildings by the map size (1 - 5), therefore there will be no change on the smallest map and quite a large change on the largest map. (We did this because the effectiveness of these buildings scales with the number of territories.)

(We are pushing this in advance of tomorrow's patch because leaderboards reset on a Friday and therefore we wanted to make any balance changes in advance of this.)

More from After the Empire

Other announcements

All news
Game update5 May 2017Patch Notes - 1.0.7Bug Fixes - Fixed story voice-over overlap - Clarified certain help topics - Improved error messages (for those still experiencing problems after this patch, this should help us track down the cause) We have also switched to the new launch4j and updated the Java version we are distributing, which will hopefully resolve some of the issues people have been having with the game not starting.Game update8 Apr 2017Patch Notes - 1.0.5New Features - Autopause option for whenever you gain a territory. - Autopause option for whenever a territory you own is first besieged. - Autopause option for whenever you gain a Deeper Path level. - If you right click on a territory name in the Your Territories Menu it will now take you there without opening that territory's Territory Menu, enabling you to navigate between your different ter…Game update7 Apr 2017Patch Notes 1.0.4Bug Fix - Personal Leaderboards should now work as intended. (We accidentally broke this when fixing another leaderboard issue in Patch 1.0.2.) (Apologies that this is such a small patch, but we wanted to sort this ASAP.)