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Oriental EmpiresNewsUpdate 4 December 2017
Game update

Update 4 December 2017

Oriental Empires · published 4 Dec 2017, 16:40 UTC

All newsPlayers around this dateRead on Steam

Hi guys,

This small update took a little longer, but rest assured that further development is ongoing! This small update deals with some issues with the Warring States scenario, as well as a couple of other small fixes. We also added a little console for those who like to... experiment with the game.

Please let us know what you think and stay tuned for more.

- Surtur

Changelog:

UI

  • Added option to retain height when zooming to show something.
    Defaults to on.
  • Camera position restored when exiting settlement view on the settlement it was opened for. Otherwise previous height retained if keep height option selected.
  • Added slider to adjust white fade level when zooming out.
  • Stack without orders is now selected if you use the eye button from the warning dialog.

Cheats

  • Added console for typing cheat commands. Open and close it with the backtick key (located below Esc on American keyboards). There's a drop down list of commands you can use, or you can type them directly. Type command + " ?" for usage information. Some of the commands work on the internal names for things (e.g. buildings), rather than the screen names, so you'll want to select them from the drop down list on the right. And no, they don't work in multiplayer :). I'm also afraid they haven't been localized.

Units

  • Fixed both bronze and silver level armor tribal horse archers being available together
  • Fixed name of NB Guard Spearmen
  • Fixed Militia Chu Ko Nu not being available if a first level armorer is present
  • Fixed some issues with herder dagger axemen and halberds

Misc

  • Fixed bug with naval combats causing game to crash
  • Herders can no longer research "Sword Making" tech as it gives them no benefits
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