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Oriental EmpiresNewsUpdate: December 20
Game update

Update: December 20

Oriental Empires · published 20 Dec 2018, 12:05 UTC

All newsPlayers around this dateRead on Steam

Before 2018 comes to an end, we’ve released a new update that fixes several bugs and optimizes a lot of features. The biggest change for those of you with the DLC is the ability to play as some of the DLC factions in Imperial Era through custom games!

Thank you to everyone this year for your support and encouragement, and for participating in the Oriental Empires community! Join us on Discord,Twitter and Facebook to ask questions and meet other players.

Check out the Changelog below, and enjoy!

- Moonsugar

New Features

  • Added some DLC factions to custom games in Imperial Era (for players who have the DLC).
  • Reduced number of techs given at start of Imperial Era games so that there is more room for tech development.
  • Added a bowyer to cities in custom games started in the Imperial Era.
  • Added delete faction ability to scenario editor.

Optimizations

  • Allow units a double move if blocked from movement the previous turn. Helps crossing rivers and terrain when the way is blocked by other stacks.
  • Different player stacks may swap positions to reduce movement congestion.
    Improved management of city objects. Reduces memory usage and improves load times on large games.
  • Fixed performance problems caused by long list of cities in settlement tab.
  • Fixed problems with large heavily interconnected trade networks performing slowly or crashing.

Bug Fixes

  • Fixed character spawn bug in Chinese and Russian versions of Genghis that gave free bodyguard units each turn.
  • Fixed bug converting settlements to hordes that stopped expenses being deducted.
  • Fixed bug with cavalry not fighting in difficult terrain.
  • AI recognizes that dismounted horse archers can take a city.
  • Fixed availability of driven civilian unit.
  • Fixed Jin Symbol.
  • Fixed some names for historical characters in Chinese.
  • Fixed other religions being allowed to Islamic factions.
  • Tweaks to Attabeg and Meng'an Cavalry units.
  • Fixed problem in scenario editor giving wrong Chinese banner symbol when none selected.
More from Oriental Empires

Other announcements

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Game update22 Dec 2021Update 22 December 2021Happy Christmas everybody. This update includes improvements to the AI, opening the soldiers.xml file for modding and a few bug fixes and minor improvements. · Opened soldier.sxml file for modding. Included example in Example Mod. · Tweaks to AI to improve unit diversity, and handle allocation of existing units more flexibly. [*}Fixed bug where sometimes AI would surround city but not attack. A…Sale18 Oct 2021Oriental Empires 80% OFF During Iceberg Interactive Publisher Sale!Hey everybody! It’s that time of year when sales come at you fast, so here’s another one! From now until October 25th, we’re a part of the Iceberg Interactive Publisher Sale. You can grab a ton of great titles at up to 90% off. Tell your friends/family/cat/lizard -- you can pick up Oriental Empires at 80% OFF for a full week! The Genghis and Three Kingdoms DLCs are also on sale, at 75% OFF!Community29 Aug 2019The Second Oriental Empires DLC: 'Three Kingdoms' is Available Now!We are excited to announce that the new Oriental Empires DLC: Three Kingdoms , is available today! Check out the brand-new trailer: The Three Kingdoms period was one of the most turbulent periods of Chinese history, and the most beloved thanks to its vivid depiction in the novel “Romance of the Three Kingdoms”. The ancient Han Dynasty was coming to an end, and the empire was in chaos. Bandits a…