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Returns Outlet SimulatorNewsUpdate#6
In-game event

Update#6

Returns Outlet Simulator · published 11 Mar 2026, 16:03 UTC

All newsPlayers around this dateRead on Steam

Hello @everyone!

It has been a while since we last shared any news outside of the test channel, but it is time to change that. The tested update with perks is now available to everyone in the regular version of the game. Thanks to your suggestions, we were able to efficiently adapt it to your preferences.

Below is a detailed list of changes and bug fixes, and this time there are quite a few of them:

Changes:

  • Almost all features unlocked with leveling were changed into perks, with most of them being optional

  • New upgrades were added as perks

  • Leveling up is marginally faster

  • Tutorial was changed to fit the changes

  • Amount of customers is not dependent on player level any more, they are instead increased with each unlocked category

  • Amount of customers is more impacted by store rating now

  • Customers should arrive faster after the shop opens

  • Customers need specific product categories less often, especially in the earlygame

  • Card payment no longer accepts money amount under 50% of the actual sum

  • Added 8 new legendary items, all pallet categories should have at least one possible legendary item now

  • Legendary items discard protection can be switched on / off in settings

  • Holding down the "pick up" input can be used to pick up multiple items now

  • Added "inspect" functionality to safe riddles, riddles can now be drawn on

  • Benefits of recycling trash were decreased

  • Price of trash bins was lowered

  • Shredder processes trash bags faster

  • Backroom doors can be opened/closed

  • "Late payment fee" of bills was increased

  • Pallet generation was changed, daily pallets should be more varied and all unlocked categories should appear consistently now

  • New pallets don't appear throughout the day any more

  • Added min/max pallet size limits to certain categories

  • Mystery pallets contain "mix" more often

  • Component pallets contain less components, but are guaranteed daily if unlocked

  • Pallet market sorting by category should be more logical now

  • Auctions now have tendency to generate more items of higher rarity

  • First orders (small orders perk) only need basic categories (such as audio and tools), medium and large orders are drawn from a pool of all categories

  • Hour / day display was added to the laptop

  • Improved end screen visuals

  • Added "Field of view" setting

  • Added setting for disabling 3D interiors of city buildings

  • Improved the functioning of arrows and sliders in the options

  • Added few potential optimizations

  • Fixed few issues with checkout queues

  • Fixed bottom cardboard of an opened pallet not saving

  • Fixed delivery spots not detecting small items

  • Fixed delivered pallets being different after reloading in certain scenarios

  • Added additional safeguards for orders containing extra items outside their allowed categories

  • Fixed an issue with boxes of products being placed incorrectly on shelves after reloading

  • Fixed visible missing ground behind one of the buildings

As usual, we are preparing another batch of new features for you, which will be available in the test version soon.

That's all for today. Thank you very much to everyone for your support and engagement.

Build 0,93.1

You are all amazing!

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