Hey NIMRODS! We've been heads-down working on some of the biggest changes NIMRODS has seen since our early access launch, and we want to give you an update and preview of what is to come. Let's get into it.
If you've been following our updates, you know we've been working toward a major rebalance. In Progress Update III and IV, we talked about how multiplicative scaling was creating some incredible highs, but also making late-game balance nearly impossible to get right. That rebalance is complete and coming in the next update. Here's what changed:
We've replaced hard stat clamps with a proper soft cap and diminishing returns system. Previously, stats like Rate of Fire were hard-clamped at fixed values (like 60). Now, stats continue to scale past their soft cap with diminishing returns.
"Special Power" has been renamed to Auxiliary Damage and its damage curve has been rebuilt. The new formula scales more predictably and ties into the broader rebalance so that ability-focused builds can still shine.
Beyond tweaking the math, most augment lines needed more than just a stat tuning. Some were designed early in development when we had a different picture of where NIMRODS was heading. Every single augment line has been audited, rebalanced, and in many cases fundamentally redesigned with brand new modifiers and mechanics. We've also added many new augment lines to the roster. Here is an example of one of the reworked augments - Capacitor Stock
Work in progress - subject to change.
A new biome is coming: the Violet Forest. A dense fungal wilderness full of towering mushrooms, shelf fungi, glowing lichens, and pools of slime. Enemies here fight dirty: spore clouds choke out your positioning, puffballs explode underfoot, and the deeper you go, the more the forest fights back. New environment, new hazards, new unlocks.
New enemies: Spore Cannon, Fat Fungus, Balloon Fungus, Healing Puff Ball, Elemental Mushrooms, and the Bouncy Shroom.
New bosses: Mush, King Slime, Bee Swarm, Sal Shrieker, Puff Puff, and Spore Cannon Squad.
Work in progress - subject to change.