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DownSouth DemoNewsCOMBAT & MOVEMENT UPDATE AVAILABLE NOW
In-game event

COMBAT & MOVEMENT UPDATE AVAILABLE NOW

DownSouth Demo · published 24 Feb 2026, 18:03 UTC

All newsPlayers around this dateRead on Steam

COMBAT & MOVEMENT UPDATE AVAILABLE NOW

On top of a TON of fixes, a new DownSouth COMBAT & MOVEMENT update has just released on Steam for all to play. This update includes entirely new attacks, updated/faster momentum-based movement, meatier punches, BRUTAL combos and a whole host of other quality of life features. By popular demand, you can also play solely with keyboard now. (via Z,X,C and the arrow keys... Although glyphs for this play-style are not yet set up.)

Check out the CHANGELOG down below for a list of ALL the new FEATURES!

START A NEW SAVE FILE AND TRY OUT THE COMBAT & MOVEMENT UPDATE NOW!

And don't forget to...

SUPPORT THE KICKSTARTER!!

--

Changelog:

NOTE: YOU MUST START A NEW GAME rather than using an existing save file!!!

- Updated/Punchier combat

- Hitting enemies, objects, crates, etc. gives the player additional momentum that launches them forward (great for combos and chaining attacks)

- New "Hit Stun" effect and punchier combat sounds to add more 'oomph' to ALL combat

- Using the 'breakdance' attack (attack + crouch) now launches enemies into the air.

- New attack animations for when South is walking and attacking.

- NEW UPPERCUT ABILITY (functions as both a double jump and attack. Can be done on the ground or while airborne)

- Faster Run Startup. South now takes far less time to get up to his max speed.

- Attacking now puts South directly into his run state

- Removed crouch-spam speed exploit

- Checkpoints can no longer be activated by being punched (less annoying)

- Enemies can now be crushed by Tomato and Button Doors (For those not aware, you can also use enemies and normal crates to hold buttons down)

- Level clarity fixes (More to come in future patches)

- Added some more enemies where applicable + edited puzzles

- visibility/visual tweaks to make areas more easy to digest

- Changed the color of Terminals

- Fixed certain layering issues

- New control scheme for Keyboard only players (proper glyphs not yet available, but you can play with Z,X,C + the arrow keys.)

- Various bug fixes

- You can no longer select options while exiting the pause menu

- DownSouth should now always appear in your task bar

- Fixed crashes with fish bone enemies (MawSkel)

- Fixed f11 to allow for proper fullscreen (Potentially proper full screen for people with monitors larger than 1920x1080, but let us know)

- Player data is saved once brass is collected

- Version switching fixes (internal... for save file conversion between versions)

- You can no longer pause while dead (camera bug solved)

- fixed issue with Schroeder slipping sound playing into other rooms

- various other sound/general bug fixes

- Gave Brassfist more health to compensate for the updated combat.

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