Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
UnturnedNewsCommunity Blog #041
Community

Community Blog #041

Unturned · published 1 Oct 2025, 15:17 UTC

All newsPlayers around this dateRead on Steam

Limestone and France patches, community-made content, and more!

Limestone – Post-Release

We hope you’ve been enjoying Limestone National Park!Since release, the Limestone team has addressed several player-reported bugs and balancing concerns. Notably, crawler zombies are a bit less plentiful compared to release, and high-end structures are more resilient against raids.The challenges players must overcome on this new curated map are different from what you may be used to. While that extra difficulty is core to its design, making sure it still feels fair is just as important.You can view patch notes specific to Limestone from its Workshop page.

France – August Update

France has received a large patch that brings it inline with more recent game updates, with a number of bug fixes, quality-of-life upgrades, and performance improvements. You can download France from the in-game curated map menu, or through the Steam Workshop.The France team has also announced a new standalone map project, that hopes to improve upon what they learned while working on the classic France map.

Mod: William’s Vehicles

William’s Vehicles, by WW_TC.

The William’s Vehicles mod aims to replace the game’s vanilla vehicles with updated, higher-detailed versions. Not just with new car models, but also custom physics and tires, working hazard lights, and more.Vehicles added by the mod can spawn on any vanilla map, such as PEI or Washington, and the author plans to continue updating the mod with more content!

Preview Branch

If you’re curious about upcoming game updates, we regularly use the preview branch for both major content drops and minor bug-fixing patches! You can always view the latest preview branch changelog online: SDG Support > Preview branch.In this case, we have a small patch planned for this week—early October—with some fixes and modding features intended for the Limestone map.Any player can opt into the Preview Branch and test upcoming features themselves, by following the instructions on our Support site.

Artwork Showcase

the farmer turned, by Behzat Ç.

Buak Unturned Map, by blxcktrxck.

“They’re real.”, by PainsLover.

sc-7_test_site_01, by PainsLover.

Q&A

Q. What’s a good way to improve performance on my map?Two simple ways to improve performance are by enabling level batching, and having only a single water volume with reflections enabled. Following good practices means you should also avoid densely packed/detailed areas, and if making custom objects or foliage you can tag smaller details as Is_Clutter so players can turn them off for some minor performance gains.Q. Is there an in-game setting to up vehicle health?The Armor Multiplier difficulty setting for vehicles can decrease the damage vehicles take, which is functionally similar to increasing their health. For example, a value of 0.5 means vehicles only take 50% of the damage they normally would.

Send Us Your Questions!

Thanks for reading!We regularly respond to questions posted on Steam Discussions, Discord, or the community-ran r/Unturned subreddit! You can also message us via email, Bluesky, or 𝕏 (Twitter).

More from Unturned

Other announcements

All news
Game update3 Sep 20263.26.3.11 Patch NotesThis security patch addresses a reported exploit. We have banned a Workshop file containing the exploit which had 1 active subscriber. We are not aware of any confirmed cases of players being affected by this file. (Thanks Jackzebra!) As a reminder, please use caution when accepting unexpected server invites or joining servers from people you do not trust. We have recently seen an increase in r…Game update28 Aug 20263.26.3.9 Patch NotesThis security patch addresses a reported exploit that could affect players with the Steam Overlay disabled. As far as we're aware, the exploit has not been used in the wild. We apologize for any inconvenience caused by the timing of the update releasing shortly before the weekend. (Thanks Jackzebra!) Edit for v3.26.3.10: shortly afterward, we have released an additional patch to fix another rep…Game update3 Aug 20263.26.3.7 Patch NotesFixed · Took a less extreme approach to blocking the exploit fixed in 3.26.3.5, restoring most content. (Thanks Jdance!) · Boombox links opening original URL, not parsed URL. (Thanks PomPomSaturin!) · Async-loaded lightning and custom weather prefabs not running static unity event check. (Thanks SomeAussieGamer!) · Inconsistent ordering exception if server prefab had multiple components of cert…