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The Cave DiverNewsDemo Update: New Physics Movement and Languages
In-game event

Demo Update: New Physics Movement and Languages

The Cave Diver · published 25 Sep 2025, 05:18 UTC

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Demo Update Version 1.25!

Firstly I want to thank everyone so much who played the demo and provided feedback!

I was happy to see a lot of people reaching the end of the demo and enjoying their time with the game. The response has been great and I'm so grateful to everyone who has played!

With this release of the demo, a lot of feedback regarding the movement/controls has also been brought up. While The Cave Diver is meant to be a frustrating rage style game with challenging controls, I do recognize that some of the physics of the demo are too unpredictable, unrealistic, and unfair.

New Movement / Physics

With this said, I have been working over the past few weeks on revamping the physics and movement slightly to address these issues and create a more predictable and controllable character that remains uniquely challenging to control.

This new movement system addresses the following:

  1. The head, spine, legs, and knees all have more realistic angle constraints. They will try to stay within these constraints and not move unrealistically, unless forced to squeeze through a tight passage.

  2. In open situations where your body can stretch out fully, your limbs will move towards their natural realistic position.

  3. The cursor now has a weak and a strong radius which give you more hand control in small areas, and greater pushing/pulling strength when forced to the strong radius.

  4. The cursor will move towards the weak radius unless it is actively being moved outside of it. This creates a sense of feedback by actively pushing the mouse/analog stick to move the player with force.

  5. Pulling strength and direction has been tweaked to give more control.

  6. One armed grabbing strength has been improved to allow for great ability to climb while switching hands.

  7. A watch has been added to the left wrist to help distinguish which hand is which..

  8. Cursor follow speed of the hands has been scaled up based on distance to the center. This allows for greater control in tight spots but more responsiveness when moving fast.

  9. Options to adjust cursor sensitivity have been added.

I genuinely think these movement improvements make the character much more intuitive and fun to navigate with and result in less unfairly frustrating positions. I'm sure this wont be the last time I alter the movement as I continue to build the full game, but this is a large step in how I want the character to feel so let me know what you think!

New Languages

The other update to the demo is the addition of new languages!

You can now play the Cave Diver Demo in Spanish, Russian, Chinese, and Japanese.

The option to change the language is in the settings menu.

Thank you! - Ovsko

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